tests: Add RWBuffer writing test.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-05-10 10:01:05 +02:00 committed by Alexandre Julliard
parent 66dab357eb
commit 1af662ae50
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193

View File

@ -1,6 +1,15 @@
[require]
shader model >= 5.0
% UAVs are implicitly allocated starting from the highest render target slot.
% They cannot overlap render target slots, and also cannot be allocated any
% lower than the highest render target.
% This ceases to be true with shader model 5.1.
[render target 1]
format r32g32b32a32 float
size (640, 480)
[pixel shader]
struct s
{
@ -78,3 +87,21 @@ float4 main() : sv_target1
{
return 0;
}
[buffer uav 2]
size (1, 1)
0.1 0.2 0.3 0.4
[pixel shader]
RWBuffer<float4> u : register(u2);
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
[test]
draw quad
probe buffer uav 2 (0, 0) rgba (11.1, 12.2, 13.3, 14.4)