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vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().
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Notes:
Alexandre Julliard
2023-04-06 22:23:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/147
@ -1181,18 +1181,20 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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scan_descriptor_info.next = scan_info.next;
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scan_info.next = &scan_descriptor_info;
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if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
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return ret;
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if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
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{
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WARN("Failed to initialise shader parser.\n");
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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}
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vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
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if ((ret = scan_with_parser(&scan_info, message_context, parser)) < 0)
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{
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vkd3d_shader_parser_destroy(parser);
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return ret;
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}
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if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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