vkd3d-shader/hlsl: Pass an hlsl_block pointer to hlsl_new_loop().

This commit is contained in:
Zebediah Figura 2022-11-10 20:35:35 -06:00 committed by Alexandre Julliard
parent e848c57b46
commit 3ca9656e84
Notes: Alexandre Julliard 2023-05-02 22:25:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/176
3 changed files with 22 additions and 14 deletions

View File

@ -1403,7 +1403,8 @@ struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type
return &jump->node;
}
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc)
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx,
struct hlsl_block *block, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_loop *loop;
@ -1411,6 +1412,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, const struct vkd3d_shad
return NULL;
init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
hlsl_block_init(&loop->body);
hlsl_block_add_block(&loop->body, block);
return loop;
}
@ -1572,12 +1574,14 @@ static struct hlsl_ir_node *clone_load(struct hlsl_ctx *ctx, struct clone_instr_
static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_loop *src)
{
struct hlsl_ir_loop *dst;
struct hlsl_block body;
if (!(dst = hlsl_new_loop(ctx, &src->node.loc)))
if (!clone_block(ctx, &body, &src->body, map))
return NULL;
if (!clone_block(ctx, &dst->body, &src->body, map))
if (!(dst = hlsl_new_loop(ctx, &body, &src->node.loc)))
{
hlsl_free_instr(&dst->node);
hlsl_block_cleanup(&body);
return NULL;
}
return &dst->node;

View File

@ -1109,7 +1109,8 @@ bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx,
struct hlsl_block *block, const struct vkd3d_shader_location *loc);
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx,
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
struct hlsl_ir_resource_store *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,

View File

@ -459,6 +459,7 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const
struct list *iter, struct list *body, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_loop *loop = NULL;
struct hlsl_block body_block;
unsigned int i;
if (attribute_list_has_duplicates(attributes))
@ -494,23 +495,25 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const
if (!init && !(init = make_empty_list(ctx)))
goto oom;
if (!(loop = hlsl_new_loop(ctx, loc)))
goto oom;
list_add_tail(init, &loop->node.entry);
if (!append_conditional_break(ctx, cond))
goto oom;
if (type != LOOP_DO_WHILE)
list_move_tail(&loop->body.instrs, cond);
hlsl_block_init(&body_block);
list_move_tail(&loop->body.instrs, body);
if (type != LOOP_DO_WHILE)
list_move_tail(&body_block.instrs, cond);
list_move_tail(&body_block.instrs, body);
if (iter)
list_move_tail(&loop->body.instrs, iter);
list_move_tail(&body_block.instrs, iter);
if (type == LOOP_DO_WHILE)
list_move_tail(&loop->body.instrs, cond);
list_move_tail(&body_block.instrs, cond);
if (!(loop = hlsl_new_loop(ctx, &body_block, loc)))
goto oom;
list_add_tail(init, &loop->node.entry);
vkd3d_free(cond);
vkd3d_free(body);