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vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors.
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Alexandre Julliard
2023-09-22 22:46:19 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317
@ -1341,12 +1341,19 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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++instructions->count;
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}
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*parser = &sm1->p;
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for (i = 0; i < ARRAY_SIZE(sm1->p.shader_desc.flat_constant_count); ++i)
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sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
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return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
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if (sm1->p.failed)
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{
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WARN("Failed to parse shader.\n");
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shader_sm1_destroy(&sm1->p);
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return VKD3D_ERROR_INVALID_SHADER;
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}
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*parser = &sm1->p;
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return VKD3D_OK;
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}
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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