vkd3d-shader/hlsl: Use type width in fold_rcp().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-07-05 20:47:00 +02:00 committed by Alexandre Julliard
parent 932c5e36dc
commit 98f63c46f8
Notes: Alexandre Julliard 2023-08-14 21:00:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/265

View File

@ -239,7 +239,7 @@ static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons
assert(type == src->node.data_type->base_type);
for (k = 0; k < 4; ++k)
for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{