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	vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
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					committed by
					
						 Alexandre Julliard
						Alexandre Julliard
					
				
			
			
				
	
			
			
			
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				Notes:
				
					Alexandre Julliard
				
				2023-09-26 22:47:43 +02:00 
			
			Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/319
| @@ -457,18 +457,14 @@ static uint32_t swizzle_from_sm1(uint32_t swizzle) | ||||
| static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr, | ||||
|         struct vkd3d_shader_src_param *src) | ||||
| { | ||||
|     src->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT) | ||||
|     enum vkd3d_shader_register_type reg_type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT) | ||||
|             | ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2); | ||||
|  | ||||
|     vsir_register_init(&src->reg, reg_type, VKD3D_DATA_FLOAT, 1); | ||||
|     src->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT; | ||||
|     src->reg.non_uniform = false; | ||||
|     src->reg.data_type = VKD3D_DATA_FLOAT; | ||||
|     src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK; | ||||
|     src->reg.idx[0].rel_addr = rel_addr; | ||||
|     src->reg.idx[1].offset = ~0u; | ||||
|     src->reg.idx[1].rel_addr = NULL; | ||||
|     src->reg.idx[2].offset = ~0u; | ||||
|     src->reg.idx[2].rel_addr = NULL; | ||||
|     src->reg.idx_count = 1; | ||||
|     src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT); | ||||
|     src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT; | ||||
| } | ||||
|   | ||||
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