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vkd3d-shader/d3dbc: Return ctx->result from hlsl_sm1_write().
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Notes:
Alexandre Julliard
2023-08-02 21:24:14 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/288
@ -2442,7 +2442,6 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
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{
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struct vkd3d_bytecode_buffer buffer = {0};
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int ret;
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put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
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@ -2455,7 +2454,10 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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put_u32(&buffer, D3DSIO_END);
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if (!(ret = buffer.status))
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if (buffer.status)
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ctx->result = buffer.status;
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if (!ctx->result)
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{
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out->code = buffer.data;
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out->size = buffer.size;
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@ -2464,5 +2466,5 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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{
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vkd3d_free(buffer.data);
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}
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return ret;
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return ctx->result;
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}
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