vkd3d-shader/spirv: Use the interpolation mode from the signature.

This commit is contained in:
Zebediah Figura 2023-10-16 00:01:41 -05:00 committed by Alexandre Julliard
parent 15b69721de
commit eef62b95c1
Notes: Alexandre Julliard 2023-10-31 22:39:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/422

View File

@ -4592,8 +4592,7 @@ static unsigned int shader_register_get_io_indices(const struct vkd3d_shader_reg
}
static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
enum vkd3d_shader_interpolation_mode interpolation_mode)
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
@ -4693,7 +4692,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
spirv_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
spirv_compiler_emit_interpolation_decorations(compiler, input_id, signature_element->interpolation_mode);
}
var_id = input_id;
@ -4806,7 +4805,7 @@ static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compil
case VKD3DSPR_INPUT:
case VKD3DSPR_INCONTROLPOINT:
case VKD3DSPR_PATCHCONST:
spirv_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
spirv_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
return;
case VKD3DSPR_PRIMID:
spirv_compiler_emit_input_register(compiler, dst);
@ -6089,7 +6088,7 @@ static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
if (spirv_compiler_get_current_shader_phase(compiler))
spirv_compiler_emit_shader_phase_input(compiler, dst);
else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
spirv_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
spirv_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
else
spirv_compiler_emit_input_register(compiler, dst);
@ -6097,25 +6096,11 @@ static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
compiler->use_vocp = true;
}
static void spirv_compiler_emit_dcl_input_ps(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
spirv_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE, instruction->flags);
}
static void spirv_compiler_emit_dcl_input_ps_sysval(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic;
spirv_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic, instruction->flags);
}
static void spirv_compiler_emit_dcl_input_sysval(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
spirv_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
instruction->declaration.register_semantic.sysval_semantic, VKD3DSIM_NONE);
instruction->declaration.register_semantic.sysval_semantic);
}
static void spirv_compiler_emit_dcl_output(struct spirv_compiler *compiler,
@ -9301,16 +9286,12 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_TGSM_STRUCTURED:
spirv_compiler_emit_dcl_tgsm_structured(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS:
case VKD3DSIH_DCL_INPUT:
spirv_compiler_emit_dcl_input(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS:
spirv_compiler_emit_dcl_input_ps(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PS_SGV:
case VKD3DSIH_DCL_INPUT_PS_SIV:
spirv_compiler_emit_dcl_input_ps_sysval(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_SGV:
case VKD3DSIH_DCL_INPUT_SIV:
spirv_compiler_emit_dcl_input_sysval(compiler, instruction);