vkd3d-shader: Use unsigned int type for tags passed to sm6_metadata_get_uint_value.

This commit is contained in:
Jacek Caban 2023-11-24 14:01:35 +01:00 committed by Alexandre Julliard
parent 72bb5e8b02
commit 1edbc05745
Notes: Alexandre Julliard 2023-11-28 00:12:39 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/493

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@ -4895,8 +4895,7 @@ static enum vkd3d_result sm6_parser_resources_init(struct sm6_parser *sm6)
static void signature_element_read_additional_element_values(struct signature_element *e,
const struct sm6_metadata_node *node, struct sm6_parser *sm6)
{
unsigned int i, operand_count, value;
enum dxil_element_additional_tag tag;
unsigned int i, operand_count, value, tag;
if (node->operand_count < 11 || !node->operands[10])
return;
@ -5254,8 +5253,7 @@ static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6)
{
const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.entryPoints");
const struct sm6_metadata_node *node, *entry_node = m ? m->u.node : NULL;
enum dxil_shader_properties_tag tag;
unsigned int i, operand_count;
unsigned int i, operand_count, tag;
const struct sm6_value *value;
enum vkd3d_result ret;