tests: Add some tests for 'break'/'continue' in loops.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-09-26 14:49:59 +02:00 committed by Alexandre Julliard
parent 6ba75fd92f
commit 89f493b900
Notes: Alexandre Julliard 2023-10-09 23:10:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245

View File

@ -41,3 +41,62 @@ float4 main() : sv_target
uniform 0 float 4.0
draw quad
probe all rgba (20.0, 20.0, 20.0, 20.0)
[pixel shader todo]
float a;
float4 main() : sv_target
{
int i = 0;
float res = a;
while (i < 10)
{
if (i == 5)
{
res += 0.1f;
break;
}
res += 1.0f;
i++;
if (i == 2) continue;
res += 100.f;
}
return res;
}
[test]
uniform 0 float 4.0
todo draw quad
todo probe all rgba (409.1, 409.1, 409.1, 409.1)
[pixel shader todo]
float a;
float4 main() : sv_target
{
int i = 0;
float res = a;
do
{
res += 1.0f;
if (i == 5)
{
res += 0.1f;
break;
}
i++;
if (i == 2) continue;
res += 100.f;
}
while (i < 10);
return res;
}
[test]
uniform 0 float 4.0
todo draw quad
todo probe all rgba (410.1, 410.1, 410.1, 410.1)