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vkd3d-shader/hlsl: Implement SampleBias() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
c166ab9727
commit
af4bb03795
Notes:
Alexandre Julliard
2023-04-26 22:59:27 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/172
@ -2383,6 +2383,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
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[HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased",
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[HLSL_RESOURCE_GATHER_RED] = "gather_red",
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[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
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[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
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@ -588,6 +588,7 @@ enum hlsl_resource_load_type
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_SAMPLE_LOD,
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HLSL_RESOURCE_SAMPLE_LOD_BIAS,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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@ -3819,21 +3819,26 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct list *instrs, st
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return true;
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}
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static bool add_sample_level_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
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static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
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const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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const struct hlsl_type *object_type = object->data_type;
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struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE_LOD};
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struct hlsl_resource_load_params load_params = { 0 };
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const unsigned int sampler_dim = hlsl_sampler_dim_count(object_type->sampler_dim);
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const unsigned int offset_dim = hlsl_offset_dim_count(object_type->sampler_dim);
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_resource_load *load;
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if (!strcmp(name, "SampleLevel"))
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load_params.type = HLSL_RESOURCE_SAMPLE_LOD;
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else
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load_params.type = HLSL_RESOURCE_SAMPLE_LOD_BIAS;
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if (params->args_count < 3 || params->args_count > 4 + !!offset_dim)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method 'SampleLevel': expected from 3 to %u, but got %u.",
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4 + !!offset_dim, params->args_count);
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"Wrong number of arguments to method '%s': expected from 3 to %u, but got %u.",
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name, 4 + !!offset_dim, params->args_count);
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return false;
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}
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@ -3845,7 +3850,7 @@ static bool add_sample_level_method_call(struct hlsl_ctx *ctx, struct list *inst
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if ((string = hlsl_type_to_string(ctx, sampler_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument 0 of SampleLevel(): expected 'sampler', but got '%s'.", string->buffer);
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"Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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return false;
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}
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@ -3920,7 +3925,13 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMS
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMSARRAY)
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{
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return add_sample_level_method_call(ctx, instrs, object, name, params, loc);
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return add_sample_lod_method_call(ctx, instrs, object, name, params, loc);
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}
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else if (!strcmp(name, "SampleBias")
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMS
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&& object_type->sampler_dim != HLSL_SAMPLER_DIM_2DMSARRAY)
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{
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return add_sample_lod_method_call(ctx, instrs, object, name, params, loc);
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}
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else
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{
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@ -3700,14 +3700,30 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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}
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static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
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const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
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const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_type *resource_type = load->resource.var->data_type;
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const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
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const struct hlsl_ir_node *coords = load->coords.node;
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const struct hlsl_deref *resource = &load->resource;
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const struct hlsl_deref *sampler = &load->sampler;
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const struct hlsl_ir_node *dst = &load->node;
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_SAMPLE;
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switch (load->load_type)
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{
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case HLSL_RESOURCE_SAMPLE:
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instr.opcode = VKD3D_SM4_OP_SAMPLE;
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break;
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case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
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instr.opcode = VKD3D_SM4_OP_SAMPLE_B;
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break;
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default:
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vkd3d_unreachable();
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}
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if (texel_offset)
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{
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@ -3727,6 +3743,12 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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sm4_src_from_deref(ctx, &instr.srcs[2], sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
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instr.src_count = 3;
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if (load->load_type == HLSL_RESOURCE_SAMPLE_LOD_BIAS)
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{
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sm4_src_from_node(&instr.srcs[3], load->lod.node, VKD3DSP_WRITEMASK_ALL);
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++instr.src_count;
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}
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write_sm4_instruction(buffer, &instr);
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}
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@ -4478,13 +4500,13 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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break;
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case HLSL_RESOURCE_SAMPLE:
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case HLSL_RESOURCE_SAMPLE_LOD_BIAS:
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if (!load->sampler.var)
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{
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hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
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return;
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}
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write_sm4_sample(ctx, buffer, resource_type, &load->node,
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&load->resource, &load->sampler, coords, texel_offset);
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write_sm4_sample(ctx, buffer, load);
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break;
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case HLSL_RESOURCE_GATHER_RED:
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@ -32,3 +32,16 @@ float4 main() : sv_target
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[test]
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draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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[pixel shader]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.SampleBias(s, float2(0.5, 0.5), 0.0);
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}
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[test]
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draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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