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include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.
D3D12MemAlloc.cpp uses these if ID3D12Device8 is available. Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-13 23:18:09 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/332
@ -2277,6 +2277,41 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
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D3D12_RAYTRACING_TIER RaytracingTier;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
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typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
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{
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D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0,
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D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1,
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D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2,
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} D3D12_VARIABLE_SHADING_RATE_TIER;
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typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
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{
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BOOL AdditionalShadingRatesSupported;
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BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
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D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
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UINT ShadingRateImageTileSize;
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BOOL BackgroundProcessingSupported;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
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typedef enum D3D12_MESH_SHADER_TIER
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{
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D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0,
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D3D12_MESH_SHADER_TIER_1 = 0xa,
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} D3D12_MESH_SHADER_TIER;
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typedef enum D3D12_SAMPLER_FEEDBACK_TIER
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{
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D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0,
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D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a,
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D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64,
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} D3D12_SAMPLER_FEEDBACK_TIER;
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typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
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{
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D3D12_MESH_SHADER_TIER MeshShaderTier;
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D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS7;
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typedef enum D3D12_FEATURE
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{
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D3D12_FEATURE_D3D12_OPTIONS = 0,
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