vkd3d-shader/ir: Normalise sm1-style constants.

This commit is contained in:
Zebediah Figura 2023-07-09 17:46:04 -05:00 committed by Alexandre Julliard
parent e9fb067d4c
commit 25cf6a720b
Notes: Alexandre Julliard 2023-07-17 23:26:26 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/273

View File

@ -1071,6 +1071,129 @@ static enum vkd3d_result instruction_array_normalise_io_registers(struct vkd3d_s
return VKD3D_OK;
}
struct flat_constant_def
{
enum vkd3d_shader_d3dbc_constant_register set;
uint32_t index;
uint32_t value[4];
};
struct flat_constants_normaliser
{
struct vkd3d_shader_parser *parser;
struct flat_constant_def *defs;
size_t def_count, defs_capacity;
};
static bool get_flat_constant_register_type(const struct vkd3d_shader_register *reg,
enum vkd3d_shader_d3dbc_constant_register *set, uint32_t *index)
{
static const struct
{
enum vkd3d_shader_register_type type;
enum vkd3d_shader_d3dbc_constant_register set;
uint32_t offset;
}
regs[] =
{
{VKD3DSPR_CONST, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 0},
{VKD3DSPR_CONST2, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048},
{VKD3DSPR_CONST3, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096},
{VKD3DSPR_CONST4, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144},
{VKD3DSPR_CONSTINT, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, 0},
{VKD3DSPR_CONSTBOOL, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, 0},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(regs); ++i)
{
if (reg->type == regs[i].type)
{
if (reg->idx[0].rel_addr)
{
FIXME("Unhandled relative address.\n");
return false;
}
*set = regs[i].set;
*index = regs[i].offset + reg->idx[0].offset;
return true;
}
}
return false;
}
static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_param *param,
const struct flat_constants_normaliser *normaliser)
{
enum vkd3d_shader_d3dbc_constant_register set;
uint32_t index;
size_t i, j;
if (!get_flat_constant_register_type(&param->reg, &set, &index))
return;
for (i = 0; i < normaliser->def_count; ++i)
{
if (normaliser->defs[i].set == set && normaliser->defs[i].index == index)
{
param->reg.type = VKD3DSPR_IMMCONST;
param->reg.idx_count = 0;
param->reg.immconst_type = VKD3D_IMMCONST_VEC4;
for (j = 0; j < 4; ++j)
param->reg.u.immconst_uint[j] = normaliser->defs[i].value[j];
return;
}
}
param->reg.type = VKD3DSPR_CONSTBUFFER;
param->reg.idx[0].offset = set; /* register ID */
param->reg.idx[1].offset = set; /* register index */
param->reg.idx[2].offset = index; /* buffer index */
param->reg.idx_count = 3;
}
static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d_shader_parser *parser)
{
struct flat_constants_normaliser normaliser = {.parser = parser};
unsigned int i, j;
for (i = 0; i < parser->instructions.count; ++i)
{
struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
if (ins->handler_idx == VKD3DSIH_DEF || ins->handler_idx == VKD3DSIH_DEFI || ins->handler_idx == VKD3DSIH_DEFB)
{
struct flat_constant_def *def;
if (!vkd3d_array_reserve((void **)&normaliser.defs, &normaliser.defs_capacity,
normaliser.def_count + 1, sizeof(*normaliser.defs)))
{
vkd3d_free(normaliser.defs);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
def = &normaliser.defs[normaliser.def_count++];
get_flat_constant_register_type((struct vkd3d_shader_register *)&ins->dst[0].reg, &def->set, &def->index);
for (j = 0; j < 4; ++j)
def->value[j] = ins->src[0].reg.u.immconst_uint[j];
vkd3d_shader_instruction_make_nop(ins);
}
else
{
for (j = 0; j < ins->src_count; ++j)
shader_register_normalise_flat_constants((struct vkd3d_shader_src_param *)&ins->src[j], &normaliser);
}
}
vkd3d_free(normaliser.defs);
return VKD3D_OK;
}
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
@ -1087,6 +1210,9 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
&parser->shader_desc.input_signature, &parser->shader_desc.output_signature,
&parser->shader_desc.patch_constant_signature);
if (result >= 0)
result = instruction_array_normalise_flat_constants(parser);
if (result >= 0 && TRACE_ON())
vkd3d_shader_trace(instructions, &parser->shader_version);