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vkd3d-shader/hlsl: Remove C++ comment lexing.
This is already handled by the preprocessor.
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Notes:
Alexandre Julliard
2023-11-06 23:18:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/426
@ -53,7 +53,6 @@ RESERVED4 typename|union|unsigned|using|virtual
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WS [ \t]
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NEWLINE (\n)|(\r\n)
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DOUBLESLASHCOMMENT "//"[^\n]*
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STRING \"[^\"]*\"
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IDENTIFIER [A-Za-z_][A-Za-z0-9_]*
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@ -218,8 +217,6 @@ row_major {return KW_ROW_MAJOR; }
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return C_INTEGER;
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}
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{DOUBLESLASHCOMMENT} {}
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{WS}+ {}
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{NEWLINE} {
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struct hlsl_ctx *ctx = yyget_extra(yyscanner);
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