mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing in the register indexes because this indexation cannot be at the level of register-components. Mathematical operations must be used instead.
This commit is contained in:
parent
6cfa8cf859
commit
ebf7573571
Notes:
Alexandre Julliard
2023-06-07 22:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/207
@ -1287,6 +1287,19 @@ struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl
|
||||
return load;
|
||||
}
|
||||
|
||||
struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
||||
const struct vkd3d_shader_location *loc)
|
||||
{
|
||||
/* This deref can only exists temporarily because it is not the real owner of its members. */
|
||||
struct hlsl_deref tmp_deref;
|
||||
|
||||
assert(deref->path_len >= 1);
|
||||
|
||||
tmp_deref = *deref;
|
||||
tmp_deref.path_len = deref->path_len - 1;
|
||||
return hlsl_new_load_index(ctx, &tmp_deref, NULL, loc);
|
||||
}
|
||||
|
||||
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
|
||||
const struct vkd3d_shader_location *loc)
|
||||
{
|
||||
|
@ -1129,6 +1129,8 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
|
||||
const struct vkd3d_shader_location *loc);
|
||||
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
||||
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
|
||||
struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
||||
const struct vkd3d_shader_location *loc);
|
||||
struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
||||
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
|
||||
|
||||
|
@ -1992,6 +1992,81 @@ static bool remove_trivial_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
||||
{
|
||||
struct hlsl_ir_node *idx;
|
||||
struct hlsl_deref *deref;
|
||||
struct hlsl_type *type;
|
||||
unsigned int i;
|
||||
|
||||
if (instr->type != HLSL_IR_LOAD)
|
||||
return false;
|
||||
|
||||
deref = &hlsl_ir_load(instr)->src;
|
||||
assert(deref->var);
|
||||
|
||||
if (deref->path_len == 0)
|
||||
return false;
|
||||
|
||||
type = deref->var->data_type;
|
||||
for (i = 0; i < deref->path_len - 1; ++i)
|
||||
type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
|
||||
|
||||
idx = deref->path[deref->path_len - 1].node;
|
||||
|
||||
if (type->class == HLSL_CLASS_VECTOR && idx->type != HLSL_IR_CONSTANT)
|
||||
{
|
||||
struct hlsl_ir_node *eq, *swizzle, *dot, *operands[HLSL_MAX_OPERANDS] = {0};
|
||||
struct hlsl_ir_load *vector_load;
|
||||
struct hlsl_ir_constant *c;
|
||||
enum hlsl_ir_expr_op op;
|
||||
|
||||
if (!(vector_load = hlsl_new_load_parent(ctx, deref, &instr->loc)))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &vector_load->node.entry);
|
||||
|
||||
if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, X, X, X), type->dimx, idx, &instr->loc)))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &swizzle->entry);
|
||||
|
||||
if (!(c = hlsl_new_constant(ctx, hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, type->dimx), &instr->loc)))
|
||||
return false;
|
||||
c->value.u[0].u = 0;
|
||||
c->value.u[1].u = 1;
|
||||
c->value.u[2].u = 2;
|
||||
c->value.u[3].u = 3;
|
||||
list_add_before(&instr->entry, &c->node.entry);
|
||||
|
||||
operands[0] = swizzle;
|
||||
operands[1] = &c->node;
|
||||
if (!(eq = hlsl_new_expr(ctx, HLSL_OP2_EQUAL, operands,
|
||||
hlsl_get_vector_type(ctx, HLSL_TYPE_BOOL, type->dimx), &instr->loc)))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &eq->entry);
|
||||
|
||||
if (!(eq = hlsl_new_cast(ctx, eq, type, &instr->loc)))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &eq->entry);
|
||||
|
||||
op = HLSL_OP2_DOT;
|
||||
if (type->dimx == 1)
|
||||
op = type->base_type == HLSL_TYPE_BOOL ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL;
|
||||
|
||||
/* Note: We may be creating a DOT for bool vectors here, which we need to lower to
|
||||
* LOGIC_OR + LOGIC_AND. */
|
||||
operands[0] = &vector_load->node;
|
||||
operands[1] = eq;
|
||||
if (!(dot = hlsl_new_expr(ctx, op, operands, instr->data_type, &instr->loc)))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &dot->entry);
|
||||
hlsl_replace_node(instr, dot);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Lower DIV to RCP + MUL. */
|
||||
static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
||||
{
|
||||
@ -2395,6 +2470,7 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
|
||||
struct hlsl_type *type = instr->data_type;
|
||||
struct hlsl_ir_expr *expr;
|
||||
unsigned int i, dimx;
|
||||
bool is_bool;
|
||||
|
||||
if (instr->type != HLSL_IR_EXPR)
|
||||
return false;
|
||||
@ -2403,14 +2479,16 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
|
||||
if (expr->op != HLSL_OP2_DOT)
|
||||
return false;
|
||||
|
||||
if (type->base_type == HLSL_TYPE_INT || type->base_type == HLSL_TYPE_UINT)
|
||||
if (type->base_type == HLSL_TYPE_INT || type->base_type == HLSL_TYPE_UINT
|
||||
|| type->base_type == HLSL_TYPE_BOOL)
|
||||
{
|
||||
arg1 = expr->operands[0].node;
|
||||
arg2 = expr->operands[1].node;
|
||||
assert(arg1->data_type->dimx == arg2->data_type->dimx);
|
||||
dimx = arg1->data_type->dimx;
|
||||
is_bool = type->base_type == HLSL_TYPE_BOOL;
|
||||
|
||||
if (!(mult = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, arg1, arg2)))
|
||||
if (!(mult = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_AND : HLSL_OP2_MUL, arg1, arg2)))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &mult->entry);
|
||||
|
||||
@ -2426,7 +2504,7 @@ static bool lower_int_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void
|
||||
res = comps[0];
|
||||
for (i = 1; i < dimx; ++i)
|
||||
{
|
||||
if (!(res = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, res, comps[i])))
|
||||
if (!(res = hlsl_new_binary_expr(ctx, is_bool ? HLSL_OP2_LOGIC_OR : HLSL_OP2_ADD, res, comps[i])))
|
||||
return false;
|
||||
list_add_before(&instr->entry, &res->entry);
|
||||
}
|
||||
@ -4000,6 +4078,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
|
||||
}
|
||||
while (progress);
|
||||
|
||||
hlsl_transform_ir(ctx, lower_nonconstant_vector_derefs, body, NULL);
|
||||
hlsl_transform_ir(ctx, lower_casts_to_bool, body, NULL);
|
||||
hlsl_transform_ir(ctx, lower_int_dot, body, NULL);
|
||||
|
||||
if (profile->major_version < 4)
|
||||
{
|
||||
hlsl_transform_ir(ctx, lower_division, body, NULL);
|
||||
|
@ -25,7 +25,7 @@ todo draw quad
|
||||
todo probe all rgba (9.0, 10.0, 11.0, 12.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
uniform float i;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
@ -36,20 +36,20 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 0
|
||||
todo draw quad
|
||||
todo probe all rgba (11.0, 11.0, 11.0, 11.0)
|
||||
draw quad
|
||||
probe all rgba (11.0, 11.0, 11.0, 11.0)
|
||||
uniform 0 float 1
|
||||
todo draw quad
|
||||
todo probe all rgba (12.0, 12.0, 12.0, 12.0)
|
||||
draw quad
|
||||
probe all rgba (12.0, 12.0, 12.0, 12.0)
|
||||
uniform 0 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (13.0, 13.0, 13.0, 13.0)
|
||||
draw quad
|
||||
probe all rgba (13.0, 13.0, 13.0, 13.0)
|
||||
uniform 0 float 3
|
||||
todo draw quad
|
||||
todo probe all rgba (14.0, 14.0, 14.0, 14.0)
|
||||
draw quad
|
||||
probe all rgba (14.0, 14.0, 14.0, 14.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
uniform float i;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
@ -61,17 +61,17 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 0
|
||||
todo draw quad
|
||||
todo probe all rgba (21.0, 1.0, 24.0, 0.0)
|
||||
draw quad
|
||||
probe all rgba (21.0, 1.0, 24.0, 0.0)
|
||||
uniform 0 float 1
|
||||
todo draw quad
|
||||
todo probe all rgba (22.0, 0.0, 23.0, 1.0)
|
||||
draw quad
|
||||
probe all rgba (22.0, 0.0, 23.0, 1.0)
|
||||
uniform 0 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (23.0, 1.0, 22.0, 0.0)
|
||||
draw quad
|
||||
probe all rgba (23.0, 1.0, 22.0, 0.0)
|
||||
uniform 0 float 3
|
||||
todo draw quad
|
||||
todo probe all rgba (24.0, 0.0, 21.0, 1.0)
|
||||
draw quad
|
||||
probe all rgba (24.0, 0.0, 21.0, 1.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
|
@ -13,7 +13,7 @@ draw quad
|
||||
probe all rgba (8.0, 8.0, 8.0, 8.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a, b;
|
||||
float i;
|
||||
|
||||
@ -26,8 +26,8 @@ float4 main() : sv_target
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float4 5.0 6.0 7.0 8.0
|
||||
uniform 8 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (10.0, 10.0, 10.0, 10.0)
|
||||
draw quad
|
||||
probe all rgba (10.0, 10.0, 10.0, 10.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
@ -44,7 +44,7 @@ draw quad
|
||||
probe all rgba (3.0, 3.0, 3.0, 3.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a;
|
||||
float i;
|
||||
|
||||
@ -56,11 +56,11 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float 0
|
||||
todo draw quad
|
||||
todo probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
uniform 4 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||
draw quad
|
||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
@ -82,7 +82,7 @@ draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 a;
|
||||
float i;
|
||||
|
||||
@ -99,5 +99,5 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float 1
|
||||
todo draw quad
|
||||
todo probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
draw quad
|
||||
probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
|
@ -108,7 +108,7 @@ draw quad
|
||||
probe all rgba (3.0, 4.0, 50.0, 60.0)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
uniform float i;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -120,8 +120,8 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 2
|
||||
todo draw quad
|
||||
todo probe all rgba (8, 9, 10, 11)
|
||||
draw quad
|
||||
probe all rgba (8, 9, 10, 11)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
|
@ -1,6 +1,6 @@
|
||||
% Use a uniform to prevent the compiler from optimizing.
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
uniform float i;
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
@ -12,5 +12,5 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float 2
|
||||
todo draw quad
|
||||
draw quad
|
||||
probe all rgba (0.5, 0.3, 0.8, 0.2)
|
||||
|
Loading…
x
Reference in New Issue
Block a user