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include: Add missing D3D12 raytracing constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327
@ -255,6 +255,19 @@ const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8;
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cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
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const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
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const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8;
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const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256;
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const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16;
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const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32;
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const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31;
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const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216;
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const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216;
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const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912;
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const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824;
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const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096;
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const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32;
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const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64;
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const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16;
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const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_MIP_LEVELS = 15;
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