vkd3d: Support 1D UAV.

This commit is contained in:
Conor McCarthy 2023-04-17 13:59:25 +10:00 committed by Alexandre Julliard
parent 7d0aaea4f8
commit 6db9ed14dc
Notes: Alexandre Julliard 2023-04-18 22:35:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/164
2 changed files with 4 additions and 1 deletions

View File

@ -3210,6 +3210,9 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
{
switch (desc->ViewDimension)
{
case D3D12_UAV_DIMENSION_TEXTURE1D:
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice;
break;
case D3D12_UAV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
if (desc->u.Texture2D.PlaneSlice)

View File

@ -5254,7 +5254,7 @@ static void test_clear_unordered_access_view_image(void)
actual_colour = get_readback_uint(&rb.rb, x, y, z);
success = compare_color(actual_colour, expected_colour, tests[i].is_float ? 1 : 0);
todo_if((tests[i].is_todo || (is_1d && tests[i].mip_level)) && expected_colour)
todo_if(tests[i].is_todo && expected_colour)
ok(success, "At layer %u, (%u,%u,%u), expected %#x, got %#x.\n",
layer, x, y, z, expected_colour, actual_colour);