vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.

This is an implementation detail.
This commit is contained in:
Henri Verbeet 2023-04-12 12:16:07 +02:00 committed by Alexandre Julliard
parent c4d307a08d
commit 09566e2c25
Notes: Alexandre Julliard 2023-04-12 22:34:51 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/155
3 changed files with 9 additions and 10 deletions

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@ -207,7 +207,7 @@ struct vkd3d_sm1_opcode_info
struct vkd3d_shader_sm1_parser
{
const struct vkd3d_sm1_opcode_info *opcode_table;
const uint32_t *start, *end;
const uint32_t *start, *end, *ptr;
bool abort;
struct vkd3d_shader_parser p;
@ -671,7 +671,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
{
const uint32_t **ptr = &sm1->p.ptr;
const uint32_t **ptr = &sm1->ptr;
const char *comment;
unsigned int size;
size_t remaining;
@ -744,7 +744,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, stru
struct vkd3d_shader_src_param *src_params, *predicate;
const struct vkd3d_sm1_opcode_info *opcode_info;
struct vkd3d_shader_dst_param *dst_param;
const uint32_t **ptr = &parser->ptr;
const uint32_t **ptr = &sm1->ptr;
uint32_t opcode_token;
const uint32_t *p;
bool predicated;
@ -855,7 +855,7 @@ fail:
static bool shader_sm1_is_end(struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
const uint32_t **ptr = &parser->ptr;
const uint32_t **ptr = &sm1->ptr;
shader_sm1_read_comment(sm1);
@ -938,7 +938,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
shader_desc = &sm1->p.shader_desc;
shader_desc->byte_code = code;
shader_desc->byte_code_size = code_size;
sm1->p.ptr = sm1->start;
sm1->ptr = sm1->start;
return VKD3D_OK;
}

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@ -103,7 +103,7 @@ struct vkd3d_shader_src_param_entry
struct vkd3d_shader_sm4_parser
{
const uint32_t *start, *end;
const uint32_t *start, *end, *ptr;
unsigned int output_map[MAX_REG_OUTPUT];
@ -1466,7 +1466,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, stru
uint32_t opcode_token, opcode, previous_token;
struct vkd3d_shader_dst_param *dst_params;
struct vkd3d_shader_src_param *src_params;
const uint32_t **ptr = &parser->ptr;
const uint32_t **ptr = &sm4->ptr;
unsigned int i, len;
size_t remaining;
const uint32_t *p;
@ -1601,7 +1601,7 @@ static bool shader_sm4_is_end(struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
return parser->ptr == sm4->end;
return sm4->ptr == sm4->end;
}
static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops =
@ -1673,7 +1673,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
if (!vkd3d_shader_parser_init(&sm4->p, message_context, source_name, &version, &shader_sm4_parser_ops,
token_count / 7u + 20))
return false;
sm4->p.ptr = sm4->start;
sm4->ptr = sm4->start;
memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
for (i = 0; i < output_signature->element_count; ++i)

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@ -993,7 +993,6 @@ struct vkd3d_shader_parser
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_version shader_version;
const uint32_t *ptr;
const struct vkd3d_shader_parser_ops *ops;
struct vkd3d_shader_instruction_array instructions;
};