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include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
windows d3d12.idl doesn't have this as a typedef.
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Notes:
Alexandre Julliard
2023-11-28 00:12:22 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/492
@ -2129,11 +2129,11 @@ typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
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void *pPipelineStateSubobjectStream;
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} D3D12_PIPELINE_STATE_STREAM_DESC;
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typedef struct D3D12_RT_FORMAT_ARRAY
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struct D3D12_RT_FORMAT_ARRAY
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{
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DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
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UINT NumRenderTargets;
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} D3D12_RT_FORMAT_ARRAY;
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};
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typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
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{
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@ -1839,7 +1839,7 @@ static HRESULT pipeline_state_desc_from_d3d12_stream_desc(struct d3d12_pipeline_
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT] = DCL_SUBOBJECT_INFO(D3D12_INPUT_LAYOUT_DESC, input_layout),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE] = DCL_SUBOBJECT_INFO(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, strip_cut_value),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY] = DCL_SUBOBJECT_INFO(D3D12_PRIMITIVE_TOPOLOGY_TYPE, primitive_topology_type),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS] = DCL_SUBOBJECT_INFO(D3D12_RT_FORMAT_ARRAY, rtv_formats),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS] = DCL_SUBOBJECT_INFO(struct D3D12_RT_FORMAT_ARRAY, rtv_formats),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT] = DCL_SUBOBJECT_INFO(DXGI_FORMAT, dsv_format),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC] = DCL_SUBOBJECT_INFO(DXGI_SAMPLE_DESC, sample_desc),
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[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK] = DCL_SUBOBJECT_INFO(UINT, node_mask),
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@ -1334,7 +1334,7 @@ struct d3d12_pipeline_state_desc
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D3D12_INPUT_LAYOUT_DESC input_layout;
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D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value;
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D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
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D3D12_RT_FORMAT_ARRAY rtv_formats;
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struct D3D12_RT_FORMAT_ARRAY rtv_formats;
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DXGI_FORMAT dsv_format;
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DXGI_SAMPLE_DESC sample_desc;
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D3D12_VIEW_INSTANCING_DESC view_instancing_desc;
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@ -3265,7 +3265,7 @@ static void test_create_pipeline_state(void)
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struct d3d12_render_target_formats_subobject
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{
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DECLSPEC_ALIGN(sizeof(void *)) D3D12_PIPELINE_STATE_SUBOBJECT_TYPE type;
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D3D12_RT_FORMAT_ARRAY render_target_formats;
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struct D3D12_RT_FORMAT_ARRAY render_target_formats;
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};
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struct d3d12_depth_stencil_format_subobject
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