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vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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4778d051df
Notes:
Alexandre Julliard
2023-11-08 23:02:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417
@ -280,6 +280,32 @@ static bool fold_exp2(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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return true;
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}
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static bool fold_floor(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
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{
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enum hlsl_base_type type = dst_type->base_type;
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unsigned int k;
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assert(type == src->node.data_type->base_type);
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for (k = 0; k < dst_type->dimx; ++k)
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{
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switch (type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->u[k].f = floorf(src->value.u[k].f);
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break;
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default:
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FIXME("Fold 'floor' for type %s.\n", debug_hlsl_type(ctx, dst_type));
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return false;
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}
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}
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return true;
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}
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static bool fold_fract(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
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{
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@ -1263,6 +1289,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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success = fold_exp2(ctx, &res, instr->data_type, arg1);
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break;
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case HLSL_OP1_FLOOR:
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success = fold_floor(ctx, &res, instr->data_type, arg1);
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break;
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case HLSL_OP1_FRACT:
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success = fold_fract(ctx, &res, instr->data_type, arg1);
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break;
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@ -1,3 +1,13 @@
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[pixel shader]
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float4 main() : sv_target
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{
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return floor(float4(-0.5, 6.5, 7.5, 3.4));
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}
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[test]
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draw quad
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probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
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[pixel shader]
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uniform float4 u;
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