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vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
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Notes:
Alexandre Julliard
2023-08-08 21:47:28 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/290
@ -2922,7 +2922,7 @@ void hlsl_free_attribute(struct hlsl_attribute *attr)
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for (i = 0; i < attr->args_count; ++i)
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hlsl_src_remove(&attr->args[i]);
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hlsl_free_instr_list(&attr->instrs);
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hlsl_block_cleanup(&attr->instrs);
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vkd3d_free((void *)attr->name);
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vkd3d_free(attr);
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}
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@ -337,7 +337,7 @@ struct hlsl_src
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struct hlsl_attribute
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{
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const char *name;
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struct list instrs;
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struct hlsl_block instrs;
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struct vkd3d_shader_location loc;
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unsigned int args_count;
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struct hlsl_src args[];
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@ -5001,7 +5001,7 @@ attribute:
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YYABORT;
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}
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$$->name = $2;
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list_init(&$$->instrs);
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hlsl_block_init(&$$->instrs);
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$$->loc = @$;
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$$->args_count = 0;
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}
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@ -5016,8 +5016,8 @@ attribute:
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YYABORT;
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}
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$$->name = $2;
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list_init(&$$->instrs);
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list_move_tail(&$$->instrs, &$4.instrs->instrs);
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hlsl_block_init(&$$->instrs);
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hlsl_block_add_block(&$$->instrs, $4.instrs);
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vkd3d_free($4.instrs);
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$$->loc = @$;
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$$->args_count = $4.args_count;
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