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vkd3d-shader/hlsl: Reuse the "init" instruction list if possible in create_loop().
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parent
3f8aa0e272
commit
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Notes:
Alexandre Julliard
2023-05-02 22:25:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/176
@ -458,7 +458,6 @@ static bool attribute_list_has_duplicates(const struct parse_attribute_list *att
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static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const struct parse_attribute_list *attributes, struct list *init, struct list *cond,
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struct list *iter, struct list *body, const struct vkd3d_shader_location *loc)
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{
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struct list *list = NULL;
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struct hlsl_ir_loop *loop = NULL;
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unsigned int i;
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@ -492,15 +491,12 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const
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}
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}
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if (!(list = make_empty_list(ctx)))
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if (!init && !(init = make_empty_list(ctx)))
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goto oom;
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if (init)
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list_move_head(list, init);
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if (!(loop = hlsl_new_loop(ctx, loc)))
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goto oom;
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list_add_tail(list, &loop->node.entry);
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list_add_tail(init, &loop->node.entry);
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if (!append_conditional_break(ctx, cond))
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goto oom;
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@ -516,14 +512,12 @@ static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, const
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if (type == LOOP_DO_WHILE)
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list_move_tail(&loop->body.instrs, cond);
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vkd3d_free(init);
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vkd3d_free(cond);
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vkd3d_free(body);
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return list;
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return init;
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oom:
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vkd3d_free(loop);
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vkd3d_free(list);
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destroy_instr_list(init);
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destroy_instr_list(cond);
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destroy_instr_list(iter);
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