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vkd3d-shader: Record a global temporary count per sm4 shader.
Store it in the shader_desc, and declare temps from that when compiling SPIR-V, instead of parsing dcl_instructions. As part of this change, we declare a single, global temps array (with Private scope instead of Function) which is as large as the maximum of all dcl_temps instructions. It is not clear to me whether this will improve, hurt, or have no significant effect on the lower-level compiler. An alternative is to still redeclare a new temps array every time (although still with a smaller size).
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parent
dfb2a316e6
commit
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Notes:
Alexandre Julliard
2023-07-04 23:25:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/255
@ -3217,7 +3217,7 @@ static bool spirv_compiler_get_register_info(const struct spirv_compiler *compil
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{
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assert(reg->idx[0].offset < compiler->temp_count);
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register_info->id = compiler->temp_id + reg->idx[0].offset;
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register_info->storage_class = SpvStorageClassFunction;
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register_info->storage_class = SpvStorageClassPrivate;
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register_info->descriptor_array = NULL;
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register_info->member_idx = 0;
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register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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@ -5258,8 +5258,7 @@ static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler
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WARN("Unhandled global flags %#x.\n", flags);
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}
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static void spirv_compiler_emit_dcl_temps(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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size_t function_location;
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@ -5270,11 +5269,11 @@ static void spirv_compiler_emit_dcl_temps(struct spirv_compiler *compiler,
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vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
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assert(!compiler->temp_count);
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compiler->temp_count = instruction->declaration.count;
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compiler->temp_count = count;
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for (i = 0; i < compiler->temp_count; ++i)
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{
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id = spirv_compiler_emit_variable(compiler, &builder->function_stream,
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SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
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id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
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SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
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if (!i)
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compiler->temp_id = id;
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assert(id == compiler->temp_id + i);
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@ -6236,9 +6235,6 @@ static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler)
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vkd3d_spirv_build_op_function_end(builder);
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compiler->temp_id = 0;
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compiler->temp_count = 0;
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if (is_in_control_point_phase(compiler))
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{
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if (compiler->epilogue_function_id)
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@ -9103,9 +9099,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_DCL_GLOBAL_FLAGS:
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spirv_compiler_emit_dcl_global_flags(compiler, instruction);
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break;
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case VKD3DSIH_DCL_TEMPS:
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spirv_compiler_emit_dcl_temps(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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spirv_compiler_emit_dcl_indexable_temp(compiler, instruction);
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break;
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@ -9426,6 +9419,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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spirv_compiler_emit_cut_stream(compiler, instruction);
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break;
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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case VKD3DSIH_DCL_TEMPS:
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case VKD3DSIH_HS_DECLS:
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case VKD3DSIH_NOP:
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/* nothing to do */
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@ -9448,6 +9442,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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enum vkd3d_result result = VKD3D_OK;
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unsigned int i;
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if (parser->shader_desc.temp_count)
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spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count);
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compiler->location.column = 0;
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compiler->location.line = 1;
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@ -989,6 +989,8 @@ static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *i
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uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
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{
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ins->declaration.count = *tokens;
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if (opcode == VKD3D_SM4_OP_DCL_TEMPS)
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priv->p.shader_desc.temp_count = max(priv->p.shader_desc.temp_count, *tokens);
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}
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static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, uint32_t opcode,
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@ -829,6 +829,8 @@ struct vkd3d_shader_desc
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struct shader_signature input_signature;
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struct shader_signature output_signature;
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struct shader_signature patch_constant_signature;
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uint32_t temp_count;
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};
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struct vkd3d_shader_register_semantic
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