vkd3d-shader: Record a global temporary count per sm4 shader.

Store it in the shader_desc, and declare temps from that when compiling SPIR-V,
instead of parsing dcl_instructions.

As part of this change, we declare a single, global temps array (with Private
scope instead of Function) which is as large as the maximum of all dcl_temps
instructions. It is not clear to me whether this will improve, hurt, or have no
significant effect on the lower-level compiler. An alternative is to still
redeclare a new temps array every time (although still with a smaller size).
This commit is contained in:
Zebediah Figura 2023-06-28 14:49:42 -05:00 committed by Alexandre Julliard
parent dfb2a316e6
commit e489098878
Notes: Alexandre Julliard 2023-07-04 23:25:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/255
3 changed files with 13 additions and 12 deletions

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@ -3217,7 +3217,7 @@ static bool spirv_compiler_get_register_info(const struct spirv_compiler *compil
{
assert(reg->idx[0].offset < compiler->temp_count);
register_info->id = compiler->temp_id + reg->idx[0].offset;
register_info->storage_class = SpvStorageClassFunction;
register_info->storage_class = SpvStorageClassPrivate;
register_info->descriptor_array = NULL;
register_info->member_idx = 0;
register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
@ -5258,8 +5258,7 @@ static void spirv_compiler_emit_dcl_global_flags(struct spirv_compiler *compiler
WARN("Unhandled global flags %#x.\n", flags);
}
static void spirv_compiler_emit_dcl_temps(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t count)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
size_t function_location;
@ -5270,11 +5269,11 @@ static void spirv_compiler_emit_dcl_temps(struct spirv_compiler *compiler,
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
assert(!compiler->temp_count);
compiler->temp_count = instruction->declaration.count;
compiler->temp_count = count;
for (i = 0; i < compiler->temp_count; ++i)
{
id = spirv_compiler_emit_variable(compiler, &builder->function_stream,
SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
id = spirv_compiler_emit_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE);
if (!i)
compiler->temp_id = id;
assert(id == compiler->temp_id + i);
@ -6236,9 +6235,6 @@ static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler)
vkd3d_spirv_build_op_function_end(builder);
compiler->temp_id = 0;
compiler->temp_count = 0;
if (is_in_control_point_phase(compiler))
{
if (compiler->epilogue_function_id)
@ -9103,9 +9099,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_GLOBAL_FLAGS:
spirv_compiler_emit_dcl_global_flags(compiler, instruction);
break;
case VKD3DSIH_DCL_TEMPS:
spirv_compiler_emit_dcl_temps(compiler, instruction);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
spirv_compiler_emit_dcl_indexable_temp(compiler, instruction);
break;
@ -9426,6 +9419,7 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
spirv_compiler_emit_cut_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_DCL_TEMPS:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_NOP:
/* nothing to do */
@ -9448,6 +9442,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
enum vkd3d_result result = VKD3D_OK;
unsigned int i;
if (parser->shader_desc.temp_count)
spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count);
compiler->location.column = 0;
compiler->location.line = 1;

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@ -989,6 +989,8 @@ static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *i
uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv)
{
ins->declaration.count = *tokens;
if (opcode == VKD3D_SM4_OP_DCL_TEMPS)
priv->p.shader_desc.temp_count = max(priv->p.shader_desc.temp_count, *tokens);
}
static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, uint32_t opcode,

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@ -829,6 +829,8 @@ struct vkd3d_shader_desc
struct shader_signature input_signature;
struct shader_signature output_signature;
struct shader_signature patch_constant_signature;
uint32_t temp_count;
};
struct vkd3d_shader_register_semantic