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vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain shaders as well as hull shaders. Obscure the non-existent differences from the view of the backend.
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parent
133e313800
commit
c7a7d9a18c
Notes:
Alexandre Julliard
2023-11-10 00:09:49 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/453
@ -876,11 +876,13 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
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else if (reg->type == VKD3DSPR_OUTPUT || dst_param->reg.type == VKD3DSPR_COLOROUT)
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{
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signature = normaliser->output_signature;
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reg->type = VKD3DSPR_OUTPUT;
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dcl_params = normaliser->output_dcl_params;
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}
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else if (dst_param->reg.type == VKD3DSPR_INCONTROLPOINT || dst_param->reg.type == VKD3DSPR_INPUT)
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{
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signature = normaliser->input_signature;
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reg->type = VKD3DSPR_INPUT;
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dcl_params = normaliser->input_dcl_params;
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}
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else
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@ -980,15 +982,13 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
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signature = normaliser->patch_constant_signature;
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break;
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case VKD3DSPR_INCONTROLPOINT:
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if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
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reg->type = VKD3DSPR_INPUT;
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reg->type = VKD3DSPR_INPUT;
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/* fall through */
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case VKD3DSPR_INPUT:
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signature = normaliser->input_signature;
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break;
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case VKD3DSPR_OUTCONTROLPOINT:
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if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
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reg->type = VKD3DSPR_OUTPUT;
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reg->type = VKD3DSPR_OUTPUT;
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/* fall through */
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case VKD3DSPR_OUTPUT:
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signature = normaliser->output_signature;
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@ -2141,14 +2141,22 @@ static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
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symbol->type = VKD3D_SYMBOL_REGISTER;
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memset(&symbol->key, 0, sizeof(symbol->key));
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symbol->key.reg.type = reg->type;
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if (vkd3d_shader_register_is_input(reg) || vkd3d_shader_register_is_output(reg)
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|| vkd3d_shader_register_is_patch_constant(reg))
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switch (reg->type)
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{
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symbol->key.reg.idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : ~0u;
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assert(!reg->idx_count || symbol->key.reg.idx != ~0u);
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case VKD3DSPR_INPUT:
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case VKD3DSPR_OUTPUT:
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case VKD3DSPR_PATCHCONST:
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symbol->key.reg.idx = reg->idx_count ? reg->idx[reg->idx_count - 1].offset : ~0u;
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assert(!reg->idx_count || symbol->key.reg.idx != ~0u);
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break;
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case VKD3DSPR_IMMCONSTBUFFER:
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break;
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default:
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symbol->key.reg.idx = reg->idx_count ? reg->idx[0].offset : ~0u;
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}
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else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
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symbol->key.reg.idx = reg->idx_count ? reg->idx[0].offset : ~0u;
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}
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static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
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@ -3047,9 +3055,6 @@ static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_s
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case VKD3DSPR_INPUT:
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snprintf(buffer, buffer_size, "v%u", idx);
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break;
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case VKD3DSPR_INCONTROLPOINT:
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snprintf(buffer, buffer_size, "vicp%u", idx);
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break;
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case VKD3DSPR_OUTPUT:
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snprintf(buffer, buffer_size, "o%u", idx);
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break;
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@ -4514,8 +4519,7 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp
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if ((builtin = get_spirv_builtin_for_register(reg_type)))
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return builtin;
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if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT
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&& reg_type != VKD3DSPR_PATCHCONST))
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if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_PATCHCONST))
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FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval);
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return NULL;
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}
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@ -4884,7 +4888,6 @@ static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compil
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switch (reg->type)
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{
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case VKD3DSPR_INPUT:
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case VKD3DSPR_INCONTROLPOINT:
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case VKD3DSPR_PATCHCONST:
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spirv_compiler_emit_input(compiler, dst);
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return;
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@ -6175,7 +6178,7 @@ static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
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if (spirv_compiler_get_current_shader_phase(compiler))
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spirv_compiler_emit_shader_phase_input(compiler, dst);
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else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
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else if (dst->reg.type == VKD3DSPR_INPUT || dst->reg.type == VKD3DSPR_PATCHCONST)
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spirv_compiler_emit_input(compiler, dst);
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else
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spirv_compiler_emit_input_register(compiler, dst);
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@ -6192,8 +6195,8 @@ static void spirv_compiler_emit_dcl_output(struct spirv_compiler *compiler,
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{
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const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
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if (vkd3d_shader_register_is_output(&dst->reg)
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|| (is_in_fork_or_join_phase(compiler) && vkd3d_shader_register_is_patch_constant(&dst->reg)))
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if (dst->reg.type == VKD3DSPR_OUTPUT
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|| (is_in_fork_or_join_phase(compiler) && dst->reg.type == VKD3DSPR_PATCHCONST))
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spirv_compiler_emit_output(compiler, dst);
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else
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spirv_compiler_emit_output_register(compiler, dst);
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@ -1133,21 +1133,6 @@ static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_
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return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
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}
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static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT;
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}
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static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
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}
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static inline bool vkd3d_shader_register_is_patch_constant(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_PATCHCONST;
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}
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static inline bool register_is_constant(const struct vkd3d_shader_register *reg)
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{
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return (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_IMMCONST64);
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