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vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER.
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Alexandre Julliard
2023-09-19 22:37:16 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/351
@ -144,6 +144,7 @@ enum vkd3d_shader_compile_option_formatting_flags
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
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};
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/** Determines how matrices are stored. \since 1.9 */
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enum vkd3d_shader_compile_option_pack_matrix_order
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{
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
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@ -183,7 +184,7 @@ enum vkd3d_shader_compile_option_name
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*/
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VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006,
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/**
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* This option specifies default matrix packing order. It's only supported for HLSL source type.
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* This option specifies default matrix packing order for HLSL sources.
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* Explicit variable modifiers or pragmas will take precedence.
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*
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* \a value is a member of enum vkd3d_shader_compile_option_pack_matrix_order.
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