configure: Require widl >= 3.21.

Commit b7402ddbbecdfaa81daa657fbb5d37661f401434 from wine is required,
which was first released with 3.21, not 3.20.
This commit is contained in:
Giovanni Mascellani 2023-07-11 11:08:37 +02:00 committed by Alexandre Julliard
parent 622311da8e
commit 39e62ed2be
Notes: Alexandre Julliard 2023-08-24 23:11:21 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/313
2 changed files with 3 additions and 3 deletions

4
README
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@ -15,8 +15,8 @@ Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
available or is not recent (>= 3.20), then you can build Wine with `make
tools/widl' to avoid building all of Wine. You can then point vkd3d's
available or is not recent (>= 3.21), then you can build Wine with `make
tools/widl/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.
For release builds, you may want to define NDEBUG. If you do not need debug log

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@ -27,7 +27,7 @@ AC_PROG_CC
AM_PROG_CC_C_O
AC_PROG_SED
AC_PROG_MKDIR_P
VKD3D_PROG_WIDL(3, 20)
VKD3D_PROG_WIDL(3, 21)
AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
AC_CHECK_PROGS([FLEX], [flex], [none])