tests: Add some 'inline' function modifier tests.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-08-09 00:34:52 +02:00 committed by Alexandre Julliard
parent 61841e9423
commit 30be83f911
Notes: Alexandre Julliard 2023-08-28 22:16:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/301

View File

@ -295,3 +295,41 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
% Inline modifier
[pixel shader todo]
inline float func(float a)
{
return a + 1;
}
float4 main() : sv_target
{
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
return a;
}
[test]
todo draw quad
todo probe all rgba (2.0, 3.0, 6.0, 7.0)
% Inline modifier used on entry point
[pixel shader todo]
float func(float a)
{
return a + 1;
}
inline float4 main() : sv_target
{
float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
return a;
}
[test]
todo draw quad
todo probe all rgba (2.0, 3.0, 6.0, 7.0)