vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_read_instruction().

This commit is contained in:
Henri Verbeet 2023-04-12 12:21:24 +02:00 committed by Alexandre Julliard
parent 09566e2c25
commit df6a34e1bd
Notes: Alexandre Julliard 2023-04-12 22:34:51 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/155

View File

@ -738,9 +738,8 @@ static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1,
}
}
static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
{
struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
struct vkd3d_shader_src_param *src_params, *predicate;
const struct vkd3d_sm1_opcode_info *opcode_info;
struct vkd3d_shader_dst_param *dst_param;
@ -758,11 +757,11 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, stru
goto fail;
}
++parser->location.line;
++sm1->p.location.line;
opcode_token = read_u32(ptr);
if (!(opcode_info = shader_sm1_get_opcode_info(sm1, opcode_token & VKD3D_SM1_OPCODE_MASK)))
{
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
"Invalid opcode %#x (token 0x%08x, shader version %u.%u).",
opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token,
sm1->p.shader_version.major, sm1->p.shader_version.minor);
@ -775,14 +774,14 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, stru
ins->raw = false;
ins->structured = false;
predicated = !!(opcode_token & VKD3D_SM1_INSTRUCTION_PREDICATED);
ins->predicate = predicate = predicated ? shader_parser_get_src_params(parser, 1) : NULL;
ins->predicate = predicate = predicated ? shader_parser_get_src_params(&sm1->p, 1) : NULL;
ins->dst_count = opcode_info->dst_count;
ins->dst = dst_param = shader_parser_get_dst_params(parser, ins->dst_count);
ins->dst = dst_param = shader_parser_get_dst_params(&sm1->p, ins->dst_count);
ins->src_count = opcode_info->src_count;
ins->src = src_params = shader_parser_get_src_params(parser, ins->src_count);
ins->src = src_params = shader_parser_get_src_params(&sm1->p, ins->src_count);
if ((!predicate && predicated) || (!src_params && ins->src_count) || (!dst_param && ins->dst_count))
{
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY, "Out of memory.");
goto fail;
}
@ -975,7 +974,7 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
return VKD3D_ERROR_OUT_OF_MEMORY;
}
ins = &instructions->elements[instructions->count];
shader_sm1_read_instruction(&sm1->p, ins);
shader_sm1_read_instruction(sm1, ins);
if (ins->handler_idx == VKD3DSIH_INVALID)
{