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vkd3d: Use VkPipelineStageFlags type for VkSubmitInfo.pWaitDstStageMask flags.
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Alexandre Julliard
2023-11-28 00:12:39 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/493
@ -6852,7 +6852,7 @@ fail:
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static HRESULT d3d12_command_queue_wait_binary_semaphore_locked(struct d3d12_command_queue *command_queue,
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struct d3d12_fence *fence, uint64_t value)
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{
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static const VkPipelineStageFlagBits wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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static const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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const struct vkd3d_vk_device_procs *vk_procs;
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struct vkd3d_signaled_semaphore *semaphore;
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uint64_t completed_value = 0;
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@ -6948,7 +6948,7 @@ fail:
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static HRESULT d3d12_command_queue_wait_locked(struct d3d12_command_queue *command_queue,
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struct d3d12_fence *fence, uint64_t value)
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{
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static const VkPipelineStageFlagBits wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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static const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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VkTimelineSemaphoreSubmitInfoKHR timeline_submit_info;
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const struct vkd3d_vk_device_procs *vk_procs;
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struct vkd3d_queue *queue;
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