vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.

This commit is contained in:
Francisco Casas 2023-08-04 15:02:39 -04:00 committed by Alexandre Julliard
parent 81afe43569
commit 37cfbe47d7
Notes: Alexandre Julliard 2023-08-15 22:06:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/299
3 changed files with 47 additions and 8 deletions

View File

@ -2191,6 +2191,44 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
return true;
}
static void insert_ensuring_decreasing_bind_count(struct list *list, struct hlsl_ir_var *to_add,
enum hlsl_regset regset)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, list, struct hlsl_ir_var, extern_entry)
{
if (var->bind_count[regset] < to_add->bind_count[regset])
{
list_add_before(&var->extern_entry, &to_add->extern_entry);
return;
}
}
list_add_tail(list, &to_add->extern_entry);
}
static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
{
struct list separated_resources;
struct hlsl_ir_var *var, *next;
list_init(&separated_resources);
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_separated_resource)
{
list_remove(&var->extern_entry);
insert_ensuring_decreasing_bind_count(&separated_resources, var, HLSL_REGSET_TEXTURES);
}
}
list_move_head(&ctx->extern_vars, &separated_resources);
return false;
}
/* Lower DIV to RCP + MUL. */
static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
@ -4318,6 +4356,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
if (profile->major_version >= 4)
hlsl_transform_ir(ctx, lower_combined_samples, body, NULL);
hlsl_transform_ir(ctx, track_object_components_usage, body, NULL);
sort_synthetic_separated_samplers_first(ctx);
if (profile->major_version < 4)
{

View File

@ -60,7 +60,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (10, 10, 10, 11)
probe all rgba (10, 10, 10, 11)
[pixel shader]
@ -74,7 +74,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (21, 21, 21, 11)
probe all rgba (21, 21, 21, 11)
[pixel shader]
@ -105,7 +105,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (104, 104, 104, 111)
probe all rgba (104, 104, 104, 111)
% Sampler arrays with components that have different usage dimensions are only forbidden in SM4 upwards.

View File

@ -131,7 +131,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (450, 139, 876, 333)
probe all rgba (450, 139, 876, 333)
% Same as the first test, but inverting the declaration order.
@ -184,7 +184,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (450, 138, 796, 333)
probe all rgba (450, 138, 796, 333)
% Same as the first test, but inverting the resource loads order.
@ -237,7 +237,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (478, 913, 256, 333)
probe all rgba (478, 913, 256, 333)
% We can conclude that for declared texture arrays, if they are used, the "allocation size" is the
@ -270,7 +270,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (215, 215, 215, 111)
probe all rgba (215, 215, 215, 111)
% Test that textures created from SM1-style samples allocation order is in decreasing "bind count".
@ -300,4 +300,4 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (5, 4, 2, 0)
probe all rgba (5, 4, 2, 0)