vkd3d-shader/hlsl: Add tex1D() function.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-09-03 19:23:15 +02:00 committed by Alexandre Julliard
parent f525e9e93a
commit c5d680d141
Notes: Alexandre Julliard 2023-09-07 23:00:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/324
2 changed files with 15 additions and 0 deletions

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@ -3466,6 +3466,12 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
return true;
}
static bool intrinsic_tex1D(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
return intrinsic_tex(ctx, params, loc, "tex1D", HLSL_SAMPLER_DIM_1D);
}
static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -3652,6 +3658,7 @@ intrinsic_functions[] =
{"smoothstep", 3, true, intrinsic_smoothstep},
{"sqrt", 1, true, intrinsic_sqrt},
{"step", 2, true, intrinsic_step},
{"tex1D", -1, false, intrinsic_tex1D},
{"tex2D", -1, false, intrinsic_tex2D},
{"tex3D", -1, false, intrinsic_tex3D},
{"texCUBE", -1, false, intrinsic_texCUBE},

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@ -60,3 +60,11 @@ float4 main() : sv_target
{
return texCUBE(s, float3(0.0, 0.0, 0.0));
}
[pixel shader]
sampler1D s;
float4 main() : sv_target
{
return tex1D(s, 0.0);
}