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vkd3d-shader/spirv: Use register counts from the signature and shader desc.
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parent
0058764f01
commit
12240efa79
Notes:
Alexandre Julliard
2023-11-07 22:40:55 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/439
@ -827,12 +827,6 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
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return true;
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}
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static bool sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
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{
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return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
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&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
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}
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static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_shader_register *reg,
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unsigned int id_idx, unsigned int register_index)
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{
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@ -933,7 +927,7 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
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id_idx = 1;
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}
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if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
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if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
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{
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if (is_io_dcl)
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{
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@ -1008,7 +1002,7 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
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element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
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e = &signature->elements[element_idx];
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if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
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if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
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id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
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reg->idx[id_idx].offset = element_idx;
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reg->idx_count = id_idx + 1;
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@ -4576,7 +4576,7 @@ static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *co
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assert(size_count <= ARRAY_SIZE(sizes));
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memcpy(sizes, array_sizes, size_count * sizeof(sizes[0]));
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array_sizes = sizes;
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sizes[0] = max(sizes[0], builtin->spirv_array_size);
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sizes[size_count - 1] = max(sizes[size_count - 1], builtin->spirv_array_size);
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id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
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builtin->component_type, builtin->component_count, array_sizes, size_count);
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@ -4614,24 +4614,6 @@ static unsigned int shader_signature_next_location(const struct shader_signature
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return max_row;
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}
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static unsigned int shader_register_get_io_indices(const struct vkd3d_shader_register *reg,
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unsigned int *array_sizes)
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{
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unsigned int i, element_idx;
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array_sizes[0] = 0;
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array_sizes[1] = 0;
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element_idx = reg->idx[0].offset;
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for (i = 1; i < reg->idx_count; ++i)
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{
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array_sizes[1] = array_sizes[0];
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array_sizes[0] = element_idx;
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element_idx = reg->idx[i].offset;
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}
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return element_idx;
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}
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static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst)
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{
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@ -4660,7 +4642,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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shader_signature = reg->type == VKD3DSPR_PATCHCONST
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? &compiler->patch_constant_signature : &compiler->input_signature;
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element_idx = shader_register_get_io_indices(reg, array_sizes);
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element_idx = reg->idx[reg->idx_count - 1].offset;
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signature_element = &shader_signature->elements[element_idx];
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sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
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/* The Vulkan spec does not explicitly forbid passing varyings from the
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@ -4671,6 +4653,11 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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builtin = get_spirv_builtin_for_sysval(compiler, sysval);
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array_sizes[0] = (reg->type == VKD3DSPR_PATCHCONST ? 0 : compiler->input_control_point_count);
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array_sizes[1] = signature_element->register_count;
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if (array_sizes[1] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
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array_sizes[1] = 0;
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write_mask = signature_element->mask;
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if (builtin)
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@ -5021,12 +5008,16 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, const st
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shader_signature = is_patch_constant ? &compiler->patch_constant_signature : &compiler->output_signature;
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element_idx = shader_register_get_io_indices(reg, array_sizes);
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element_idx = reg->idx[reg->idx_count - 1].offset;
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signature_element = &shader_signature->elements[element_idx];
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sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
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/* Don't use builtins for TCS -> TES varyings. See spirv_compiler_emit_input(). */
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if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !is_patch_constant)
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sysval = VKD3D_SIV_NONE;
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array_sizes[0] = (reg->type == VKD3DSPR_PATCHCONST ? 0 : compiler->output_control_point_count);
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array_sizes[1] = signature_element->register_count;
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if (array_sizes[1] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
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array_sizes[1] = 0;
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builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);
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@ -942,6 +942,12 @@ struct shader_signature
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unsigned int element_count;
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};
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static inline bool vsir_sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
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{
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return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
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&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
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}
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struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
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unsigned int reg_idx, unsigned int write_mask);
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void shader_signature_cleanup(struct shader_signature *signature);
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