vkd3d-shader/spirv: Use register counts from the signature and shader desc.

This commit is contained in:
Zebediah Figura 2023-10-19 21:29:30 -05:00 committed by Alexandre Julliard
parent 0058764f01
commit 12240efa79
Notes: Alexandre Julliard 2023-11-07 22:40:55 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/439
3 changed files with 20 additions and 29 deletions

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@ -827,12 +827,6 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
return true;
}
static bool sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
}
static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_shader_register *reg,
unsigned int id_idx, unsigned int register_index)
{
@ -933,7 +927,7 @@ static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_par
id_idx = 1;
}
if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
{
if (is_io_dcl)
{
@ -1008,7 +1002,7 @@ static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_par
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
e = &signature->elements[element_idx];
if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
reg->idx[id_idx].offset = element_idx;
reg->idx_count = id_idx + 1;

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@ -4576,7 +4576,7 @@ static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *co
assert(size_count <= ARRAY_SIZE(sizes));
memcpy(sizes, array_sizes, size_count * sizeof(sizes[0]));
array_sizes = sizes;
sizes[0] = max(sizes[0], builtin->spirv_array_size);
sizes[size_count - 1] = max(sizes[size_count - 1], builtin->spirv_array_size);
id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
builtin->component_type, builtin->component_count, array_sizes, size_count);
@ -4614,24 +4614,6 @@ static unsigned int shader_signature_next_location(const struct shader_signature
return max_row;
}
static unsigned int shader_register_get_io_indices(const struct vkd3d_shader_register *reg,
unsigned int *array_sizes)
{
unsigned int i, element_idx;
array_sizes[0] = 0;
array_sizes[1] = 0;
element_idx = reg->idx[0].offset;
for (i = 1; i < reg->idx_count; ++i)
{
array_sizes[1] = array_sizes[0];
array_sizes[0] = element_idx;
element_idx = reg->idx[i].offset;
}
return element_idx;
}
static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
@ -4660,7 +4642,7 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
shader_signature = reg->type == VKD3DSPR_PATCHCONST
? &compiler->patch_constant_signature : &compiler->input_signature;
element_idx = shader_register_get_io_indices(reg, array_sizes);
element_idx = reg->idx[reg->idx_count - 1].offset;
signature_element = &shader_signature->elements[element_idx];
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
/* The Vulkan spec does not explicitly forbid passing varyings from the
@ -4671,6 +4653,11 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
array_sizes[0] = (reg->type == VKD3DSPR_PATCHCONST ? 0 : compiler->input_control_point_count);
array_sizes[1] = signature_element->register_count;
if (array_sizes[1] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
array_sizes[1] = 0;
write_mask = signature_element->mask;
if (builtin)
@ -5021,12 +5008,16 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, const st
shader_signature = is_patch_constant ? &compiler->patch_constant_signature : &compiler->output_signature;
element_idx = shader_register_get_io_indices(reg, array_sizes);
element_idx = reg->idx[reg->idx_count - 1].offset;
signature_element = &shader_signature->elements[element_idx];
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
/* Don't use builtins for TCS -> TES varyings. See spirv_compiler_emit_input(). */
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !is_patch_constant)
sysval = VKD3D_SIV_NONE;
array_sizes[0] = (reg->type == VKD3DSPR_PATCHCONST ? 0 : compiler->output_control_point_count);
array_sizes[1] = signature_element->register_count;
if (array_sizes[1] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
array_sizes[1] = 0;
builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval);

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@ -942,6 +942,12 @@ struct shader_signature
unsigned int element_count;
};
static inline bool vsir_sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
{
return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
}
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
unsigned int reg_idx, unsigned int write_mask);
void shader_signature_cleanup(struct shader_signature *signature);