vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().

This commit is contained in:
Zebediah Figura 2022-11-11 18:58:02 -06:00 committed by Alexandre Julliard
parent 1049f489bb
commit 79f443d131
Notes: Alexandre Julliard 2023-06-08 23:22:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/223

View File

@ -516,26 +516,26 @@ static bool fold_bit_and(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
return true;
}
static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
static bool fold_bit_or(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2)
{
enum hlsl_base_type type = dst->node.data_type->base_type;
enum hlsl_base_type type = dst_type->base_type;
unsigned int k;
assert(type == src1->node.data_type->base_type);
assert(type == src2->node.data_type->base_type);
for (k = 0; k < dst->node.data_type->dimx; ++k)
for (k = 0; k < dst_type->dimx; ++k)
{
switch (type)
{
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
dst->value.u[k].u = src1->value.u[k].u | src2->value.u[k].u;
dst->u[k].u = src1->value.u[k].u | src2->value.u[k].u;
break;
default:
FIXME("Fold bit or for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
FIXME("Fold bit or for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
}
}
@ -625,7 +625,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
break;
case HLSL_OP2_BIT_OR:
success = fold_bit_or(ctx, res, arg1, arg2);
success = fold_bit_or(ctx, &res->value, instr->data_type, arg1, arg2);
break;
default: