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vkd3d-shader/hlsl: Add constant folding for the ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-09-22 22:46:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/336
@ -869,6 +869,40 @@ static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, c
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return true;
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}
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static bool fold_ternary(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
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const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2, const struct hlsl_ir_constant *src3)
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{
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unsigned int k;
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assert(dst_type->base_type == src2->node.data_type->base_type);
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assert(dst_type->base_type == src3->node.data_type->base_type);
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for (k = 0; k < dst_type->dimx; ++k)
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{
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switch (src1->node.data_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->u[k] = src1->value.u[k].f != 0.0f ? src2->value.u[k] : src3->value.u[k];
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break;
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case HLSL_TYPE_DOUBLE:
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dst->u[k] = src1->value.u[k].d != 0.0 ? src2->value.u[k] : src3->value.u[k];
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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dst->u[k] = src1->value.u[k].u ? src2->value.u[k] : src3->value.u[k];
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break;
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default:
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vkd3d_unreachable();
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}
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}
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return true;
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}
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bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_constant *arg1, *arg2 = NULL, *arg3 = NULL;
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@ -990,6 +1024,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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success = fold_dp2add(ctx, &res, instr->data_type, arg1, arg2, arg3);
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break;
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case HLSL_OP3_TERNARY:
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success = fold_ternary(ctx, &res, instr->data_type, arg1, arg2, arg3);
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break;
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default:
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FIXME("Fold \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
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success = false;
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