vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-09-28 16:26:00 +02:00 committed by Alexandre Julliard
parent a4ed06bc5b
commit e242b46922
Notes: Alexandre Julliard 2023-10-19 23:22:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/381
6 changed files with 58 additions and 5 deletions

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@ -154,6 +154,25 @@ enum vkd3d_shader_compile_option_pack_matrix_order
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
};
/** Individual options to enable various backward compatibility features. \since 1.10 */
enum vkd3d_shader_compile_option_backward_compatibility
{
/**
* Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,
* when compiling HLSL sources for SM4+ targets.
*
* This option does the following conversions:
*
* - POSITION to SV_Position for vertex shader outputs, pixel shader inputs,
* and geometry shader inputs and outputs;
* - COLORN to SV_TargetN for pixel shader outputs;
* - DEPTH to SV_Depth for pixel shader outputs.
*/
VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY),
};
enum vkd3d_shader_compile_option_name
{
/**
@ -193,6 +212,14 @@ enum vkd3d_shader_compile_option_name
* \since 1.9
*/
VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER = 0x00000007,
/**
* This option is used to enable various backward compatibility features.
*
* \a value is a mask of values from enum vkd3d_shader_compile_option_backward_compatibility.
*
* \since 1.10
*/
VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY = 0x00000008,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};

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@ -3421,6 +3421,10 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
else if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR)
ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
}
else if (option->name == VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY)
{
ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
}
}
return true;

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@ -862,6 +862,8 @@ struct hlsl_ctx
uint32_t in_state_block : 1;
/* Whether the numthreads() attribute has been provided in the entry-point function. */
uint32_t found_numthreads : 1;
bool semantic_compat_mapping;
};
struct hlsl_resource_load_params

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@ -2762,20 +2762,21 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
{"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
};
bool needs_compat_mapping = ascii_strncasecmp(semantic->name, "sv_", 3);
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
{
if (!ascii_strcasecmp(semantic->name, semantics[i].name)
&& output == semantics[i].output
&& ctx->profile->type == semantics[i].shader_type
&& !ascii_strncasecmp(semantic->name, "sv_", 3))
&& (ctx->semantic_compat_mapping == needs_compat_mapping || !needs_compat_mapping)
&& ctx->profile->type == semantics[i].shader_type)
{
*usage = semantics[i].usage;
return true;
}
}
if (!ascii_strncasecmp(semantic->name, "sv_", 3))
if (!needs_compat_mapping)
return false;
*usage = D3D_NAME_UNDEFINED;

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@ -187,7 +187,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
{
struct vkd3d_shader_preprocess_info preprocess_info;
struct vkd3d_shader_hlsl_source_info hlsl_info;
struct vkd3d_shader_compile_option options[3];
struct vkd3d_shader_compile_option options[4];
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_compile_option *option;
struct vkd3d_shader_code byte_code;
@ -302,6 +302,13 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR;
}
if (flags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY)
{
option = &options[compile_info.option_count++];
option->name = VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY;
option->value = VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
}
ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
if (messages && messages_blob)

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@ -35,7 +35,7 @@
#include <term.h>
#endif
#define MAX_COMPILE_OPTIONS 5
#define MAX_COMPILE_OPTIONS 6
enum
{
@ -47,6 +47,7 @@ enum
OPTION_PRINT_SOURCE_TYPES,
OPTION_PRINT_TARGET_TYPES,
OPTION_PROFILE,
OPTION_SEMANTIC_COMPAT_MAP,
OPTION_STRIP_DEBUG,
OPTION_VERSION,
OPTION_TEXT_FORMATTING,
@ -186,6 +187,8 @@ static void print_usage(const char *program_name)
" --matrix-storage-order=<order>\n"
" Specify default matrix storage order. Valid values are\n"
" 'column' (default) and 'row'.\n"
" --semantic-compat-map Enable semantic mapping compatibility mode to use SM4+ system values\n"
" instead of SM1-3 style semantic names when compiling from HLSL sources.\n"
" -e, --entry=<name> Use <name> as the entry point (default is \"main\").\n"
" -E Preprocess the source code instead of compiling it.\n"
" -o, --output=<file> Write the output to <file>. If <file> is '-' or no\n"
@ -439,6 +442,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
{
enum vkd3d_shader_compile_option_pack_matrix_order pack_matrix_order;
enum vkd3d_shader_compile_option_buffer_uav buffer_uav;
unsigned int compat_options = 0;
int option;
static struct option long_options[] =
@ -454,6 +458,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
{"profile", required_argument, NULL, OPTION_PROFILE},
{"strip-debug", no_argument, NULL, OPTION_STRIP_DEBUG},
{"version", no_argument, NULL, OPTION_VERSION},
{"semantic-compat-map", no_argument, NULL, OPTION_SEMANTIC_COMPAT_MAP},
{NULL, 0, NULL, 0},
};
@ -533,6 +538,10 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
options->print_target_types = true;
break;
case OPTION_SEMANTIC_COMPAT_MAP:
compat_options |= VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
break;
case OPTION_STRIP_DEBUG:
add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG, 1);
break;
@ -555,6 +564,9 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
}
}
if (compat_options)
add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY, compat_options);
if (optind < argc)
options->filename = argv[argc - 1];