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tests: Add tests for ddx(), ddy() intrinsics.
Thanks to Giovanni for the second set of tests! Note that the tolerance for the final pixel was set much higher than the others; this test seems to be an issue for some devices (in my case, a 7900 XTX running RADV). Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
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Notes:
Alexandre Julliard
2023-04-28 22:02:10 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/179
@ -63,6 +63,7 @@ vkd3d_shader_tests = \
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tests/cbuffer.shader_test \
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tests/compute.shader_test \
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tests/conditional.shader_test \
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tests/ddxddy.shader_test \
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tests/distance.shader_test \
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tests/entry-point-semantics.shader_test \
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tests/exp.shader_test \
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26
tests/ddxddy.shader_test
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26
tests/ddxddy.shader_test
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@ -0,0 +1,26 @@
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[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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{
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return float4(ddx(pos.x), ddy(pos.y), 0, 0);
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}
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 0.0, 0.0)
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[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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{
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pos /= 10.0;
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float nonlinear = pos.x * pos.y - pos.x * (pos.x + 0.5);
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return float4(nonlinear, ddx(nonlinear), ddy(nonlinear), 0.0);
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}
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[test]
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draw quad
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probe (10, 10) rgba (-0.524999976, -0.164999843, 0.104999900, 0.0) 8
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probe (11, 10) rgba (-0.689999819, -0.164999843, 0.104999900, 0.0) 8
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probe (10, 11) rgba (-0.420000076, -0.164999843, 0.104999900, 0.0) 8
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probe (11, 11) rgba (-0.574999928, -0.164999843, 0.104999900, 0.0) 8
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probe (12, 10) rgba (-0.874999881, -0.205000162, 0.124999881, 0.0) 8
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probe (150, 150) rgba (-7.52500916, -1.56500244, 1.50500488, 0.0) 40
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