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vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-06-27 23:34:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/237
@ -827,6 +827,11 @@ static bool shader_is_sm_5_1(const struct hlsl_ctx *ctx)
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return ctx->profile->major_version == 5 && ctx->profile->minor_version >= 1;
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}
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static bool shader_profile_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
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{
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return ctx->profile->major_version > major || (ctx->profile->major_version == major && ctx->profile->minor_version >= minor);
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}
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static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
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struct hlsl_type *type, unsigned int modifiers, struct list *defs)
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{
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@ -5287,7 +5292,12 @@ type_no_void:
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{
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validate_texture_format_type(ctx, $3, &@3);
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/* TODO: unspecified sample count is not allowed for all targets */
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if (!shader_profile_version_ge(ctx, 4, 1))
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{
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hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Multisampled texture object declaration needs sample count for profile %s.", ctx->profile->name);
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}
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$$ = hlsl_new_texture_type(ctx, $1, $3, 0);
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}
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| texture_ms_type '<' type ',' shift_expr '>'
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