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vkd3d-shader: Factor out vkd3d_shader_parser_compile().
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parent
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commit
09cda98deb
Notes:
Alexandre Julliard
2023-04-06 22:23:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/147
@ -1168,66 +1168,73 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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return ret;
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}
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static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
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static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
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struct vkd3d_glsl_generator *glsl_generator;
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struct vkd3d_shader_compile_info scan_info;
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struct vkd3d_shader_parser *parser;
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int ret;
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vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
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scan_info = *compile_info;
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scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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scan_descriptor_info.next = scan_info.next;
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scan_info.next = &scan_descriptor_info;
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if ((ret = scan_with_parser(&scan_info, message_context, parser)) < 0)
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return ret;
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
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message_context, &parser->location)))
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{
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ERR("Failed to create GLSL generator.\n");
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return VKD3D_ERROR;
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}
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ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
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vkd3d_glsl_generator_destroy(glsl_generator);
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break;
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case VKD3D_SHADER_TARGET_SPIRV_BINARY:
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case VKD3D_SHADER_TARGET_SPIRV_TEXT:
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ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
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break;
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default:
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/* Validation should prevent us from reaching this. */
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assert(0);
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}
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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}
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static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_parser *parser;
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int ret;
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if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
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{
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WARN("Failed to initialise shader parser.\n");
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return ret;
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}
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vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
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if ((ret = scan_with_parser(&scan_info, message_context, parser)) < 0)
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{
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vkd3d_shader_parser_destroy(parser);
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return ret;
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}
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if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out);
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vkd3d_shader_parser_destroy(parser);
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return ret;
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}
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if (compile_info->target_type == VKD3D_SHADER_TARGET_GLSL)
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{
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struct vkd3d_glsl_generator *glsl_generator;
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
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message_context, &parser->location)))
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{
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ERR("Failed to create GLSL generator.\n");
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vkd3d_shader_parser_destroy(parser);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return VKD3D_ERROR;
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}
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ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
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vkd3d_glsl_generator_destroy(glsl_generator);
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vkd3d_shader_parser_destroy(parser);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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}
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ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
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ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
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vkd3d_shader_parser_destroy(parser);
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vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
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return ret;
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}
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