vkd3d-shader: Factor out vkd3d_shader_parser_compile().

This commit is contained in:
Zebediah Figura 2022-03-12 16:53:39 -06:00 committed by Alexandre Julliard
parent 507e8644ae
commit 09cda98deb
Notes: Alexandre Julliard 2023-04-06 22:23:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/147

View File

@ -1168,66 +1168,73 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
struct vkd3d_glsl_generator *glsl_generator;
struct vkd3d_shader_compile_info scan_info;
struct vkd3d_shader_parser *parser;
int ret;
vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
scan_info = *compile_info;
scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
scan_descriptor_info.next = scan_info.next;
scan_info.next = &scan_descriptor_info;
if ((ret = scan_with_parser(&scan_info, message_context, parser)) < 0)
return ret;
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out);
break;
case VKD3D_SHADER_TARGET_GLSL:
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
message_context, &parser->location)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
vkd3d_glsl_generator_destroy(glsl_generator);
break;
case VKD3D_SHADER_TARGET_SPIRV_BINARY:
case VKD3D_SHADER_TARGET_SPIRV_TEXT:
ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
break;
default:
/* Validation should prevent us from reaching this. */
assert(0);
}
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_parser *parser;
int ret;
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
return ret;
}
vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
if ((ret = scan_with_parser(&scan_info, message_context, parser)) < 0)
{
vkd3d_shader_parser_destroy(parser);
return ret;
}
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out);
vkd3d_shader_parser_destroy(parser);
return ret;
}
if (compile_info->target_type == VKD3D_SHADER_TARGET_GLSL)
{
struct vkd3d_glsl_generator *glsl_generator;
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
message_context, &parser->location)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
vkd3d_glsl_generator_destroy(glsl_generator);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context);
ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}