vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-07-10 16:03:24 +02:00 committed by Alexandre Julliard
parent 3bafd036bb
commit 63631a8fd4
Notes: Alexandre Julliard 2023-07-17 23:25:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/274

View File

@ -2830,6 +2830,22 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
return D3D_SVT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3D_SVT_VOID;
case HLSL_TYPE_UAV:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3D_SVT_RWTEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3D_SVT_RWTEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3D_SVT_RWTEXTURE3D;
case HLSL_SAMPLER_DIM_1DARRAY:
return D3D_SVT_RWTEXTURE1DARRAY;
case HLSL_SAMPLER_DIM_2DARRAY:
return D3D_SVT_RWTEXTURE2DARRAY;
default:
vkd3d_unreachable();
}
default:
vkd3d_unreachable();
}