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vkd3d-shader/hlsl: Return a hlsl_block from the "selection_statement" rule.
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Notes:
Alexandre Julliard
2023-07-05 22:36:51 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/258
@ -4576,7 +4576,6 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
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%type <list> postfix_expr
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%type <list> primary_expr
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%type <list> relational_expr
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%type <list> selection_statement
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%type <list> shift_expr
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%type <list> struct_declaration_without_vars
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%type <list> type_specs
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@ -4600,6 +4599,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
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%type <block> compound_statement
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%type <block> loop_statement
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%type <block> selection_statement
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%type <block> statement
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%type <block> statement_list
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@ -5929,9 +5929,6 @@ statement:
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$$ = list_to_block($1);
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}
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| selection_statement
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{
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$$ = list_to_block($1);
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}
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| loop_statement
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jump_statement:
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@ -5987,8 +5984,8 @@ selection_statement:
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"if condition type %s is not scalar.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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$$ = $3;
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list_add_tail($$, &instr->entry);
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$$ = list_to_block($3);
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hlsl_block_add_instr($$, instr);
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}
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if_body:
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