vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().

This commit is contained in:
Conor McCarthy 2023-11-09 14:07:03 +10:00 committed by Alexandre Julliard
parent ade8899456
commit 5768c019c1
Notes: Alexandre Julliard 2023-11-10 00:10:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/460

View File

@ -1295,9 +1295,9 @@ static void remove_dead_code(struct vkd3d_shader_parser *parser)
{
if (depth > 0)
{
vkd3d_shader_instruction_make_nop(ins);
if (ins->handler_idx != VKD3DSIH_ELSE)
--depth;
vkd3d_shader_instruction_make_nop(ins);
}
else
{