vkd3d-shader/hlsl: Initialize the block in clone_block().

This commit is contained in:
Zebediah Figura 2023-04-14 12:57:02 -05:00 committed by Alexandre Julliard
parent 733141720a
commit 5a3fe1609b
Notes: Alexandre Julliard 2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
2 changed files with 2 additions and 1 deletions

View File

@ -1422,6 +1422,8 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block,
const struct hlsl_ir_node *src;
struct hlsl_ir_node *dst;
hlsl_block_init(dst_block);
LIST_FOR_EACH_ENTRY(src, &src_block->instrs, struct hlsl_ir_node, entry)
{
if (!(dst = clone_instr(ctx, map, src)))

View File

@ -721,7 +721,6 @@ static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *
hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Function \"%s\" is not defined.", decl->func->name);
hlsl_block_init(&block);
if (!hlsl_clone_block(ctx, &block, &decl->body))
return false;
list_move_before(&call->node.entry, &block.instrs);