vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.

This commit is contained in:
Zebediah Figura 2023-07-20 21:52:25 -05:00 committed by Alexandre Julliard
parent cb96482500
commit 11475ef62a
Notes: Alexandre Julliard 2023-08-03 21:25:28 +09:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/280
4 changed files with 155 additions and 4 deletions

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@ -90,6 +90,11 @@ enum vkd3d_shader_structure_type
* \since 1.9
*/
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO,
/**
* The structure is a vkd3d_shader_next_stage_info structure.
* \since 1.9
*/
VKD3D_SHADER_STRUCTURE_TYPE_NEXT_STAGE_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
@ -1676,6 +1681,74 @@ struct vkd3d_shader_scan_signature_info
struct vkd3d_shader_signature patch_constant;
};
/**
* Describes the mapping of a output varying register in a shader stage,
* to an input varying register in the following shader stage.
*
* This structure is used in struct vkd3d_shader_next_stage_info.
*/
struct vkd3d_shader_varying_map
{
/**
* The signature index (in the output signature) of the output varying.
* If greater than or equal to the number of elements in the output
* signature, signifies that the varying is consumed by the next stage but
* not written by this one.
*/
unsigned int output_signature_index;
/** The register index of the input varying to map this register to. */
unsigned int input_register_index;
/** The mask consumed by the destination register. */
unsigned int input_mask;
};
/**
* A chained structure which describes the next shader in the pipeline.
*
* This structure is optional, and should only be provided if there is in fact
* another shader in the pipeline.
* However, depending on the input and output formats, this structure may be
* necessary in order to generate shaders which correctly match each other.
* If the structure or its individual fields are not provided, vkd3d-shader
* will generate shaders which may be correct in isolation, but are not
* guaranteed to correctly match each other.
*
* This structure is passed to vkd3d_shader_compile() and extends
* vkd3d_shader_compile_info.
*
* This structure contains only input parameters.
*
* \since 1.9
*/
struct vkd3d_shader_next_stage_info
{
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_NEXT_STAGE_INFO. */
enum vkd3d_shader_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/**
* A mapping of output varyings in this shader stage to input varyings
* in the next shader stage.
*
* This mapping should include exactly one element for each varying
* consumed by the next shader stage.
* If this shader stage outputs a varying that is not consumed by the next
* shader stage, that varying should be absent from this array.
*
* If this field is absent, vkd3d-shader will map varyings from one stage
* to another based on their register index.
* For Direct3D shader model 3.0, such a default mapping will be incorrect
* unless the registers are allocated in the same order, and hence this
* field is necessary to correctly match inter-stage varyings.
* This mapping may also be necessary under other circumstances where the
* varying interface does not match exactly.
*/
const struct vkd3d_shader_varying_map *varying_map;
/** The number of registers provided in \ref varying_map. */
unsigned int varying_count;
};
#ifdef LIBVKD3D_SHADER_SOURCE
# define VKD3D_SHADER_API VKD3D_EXPORT
#else
@ -1748,13 +1821,14 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
*
* Depending on the source and target types, this function may support the
* following chained structures:
* - vkd3d_shader_hlsl_source_info
* - vkd3d_shader_interface_info
* - vkd3d_shader_next_stage_info
* - vkd3d_shader_scan_descriptor_info
* - vkd3d_shader_scan_signature_info
* - vkd3d_shader_spirv_domain_shader_target_info
* - vkd3d_shader_spirv_target_info
* - vkd3d_shader_transform_feedback_info
* - vkd3d_shader_hlsl_source_info
*
* \param compile_info A chained structure containing compilation parameters.
*

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@ -85,6 +85,75 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
}
static const struct vkd3d_shader_varying_map *find_varying_map(
const struct vkd3d_shader_next_stage_info *next_stage, unsigned int signature_idx)
{
unsigned int i;
for (i = 0; i < next_stage->varying_count; ++i)
{
if (next_stage->varying_map[i].output_signature_index == signature_idx)
return &next_stage->varying_map[i];
}
return NULL;
}
static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info)
{
struct shader_signature *signature = &parser->shader_desc.output_signature;
const struct vkd3d_shader_next_stage_info *next_stage;
unsigned int i;
if (!(next_stage = vkd3d_find_struct(compile_info->next, NEXT_STAGE_INFO)))
return VKD3D_OK;
for (i = 0; i < signature->element_count; ++i)
{
const struct vkd3d_shader_varying_map *map = find_varying_map(next_stage, i);
struct signature_element *e = &signature->elements[i];
if (map)
{
unsigned int input_mask = map->input_mask;
e->target_location = map->input_register_index;
/* It is illegal in Vulkan if the next shader uses the same varying
* location with a different mask. */
if (input_mask && input_mask != e->mask)
{
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"Output mask %#x does not match input mask %#x.",
e->mask, input_mask);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
}
else
{
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"This stage outputs varyings not consumed by the next stage.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
}
for (i = 0; i < next_stage->varying_count; ++i)
{
if (next_stage->varying_map[i].output_signature_index >= signature->element_count)
{
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Aborting due to not yet implemented feature: "
"The next stage consumes varyings not written by this stage.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
}
return VKD3D_OK;
}
struct hull_flattener
{
struct vkd3d_shader_instruction_array instructions;
@ -1194,7 +1263,8 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d
return VKD3D_OK;
}
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info)
{
struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
enum vkd3d_result result = VKD3D_OK;
@ -1202,6 +1272,10 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
if (parser->shader_desc.is_dxil)
return result;
if (parser->shader_version.type != VKD3D_SHADER_TYPE_PIXEL
&& (result = remap_output_signature(parser, compile_info)) < 0)
return result;
if (parser->shader_version.type == VKD3D_SHADER_TYPE_HULL
&& (result = instruction_array_flatten_hull_shader_phases(instructions)) >= 0)
{

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@ -9542,7 +9542,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
compiler->location.column = 0;
compiler->location.line = 1;
if ((result = vkd3d_shader_normalise(parser)) < 0)
if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
return result;
instructions = parser->instructions;

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@ -168,6 +168,8 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302,
VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303,
VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304,
VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
};
enum vkd3d_shader_opcode
@ -1409,6 +1411,7 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
void dxbc_writer_init(struct dxbc_writer *dxbc);
int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code);
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser);
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info);
#endif /* __VKD3D_SHADER_PRIVATE_H */