include: Sort vkd3d_d3d12.idl constants alphabetically.

This makes it easier to consistently add more constants.

Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
Martin Storsjö 2023-09-01 14:43:05 +03:00 committed by Alexandre Julliard
parent dff79973e0
commit 8febea5a9c
Notes: Alexandre Julliard 2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327

View File

@ -25,28 +25,27 @@ import "vkd3d_d3dcommon.idl";
cpp_quote("#ifndef _D3D12_CONSTANTS")
cpp_quote("#define _D3D12_CONSTANTS")
const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
const UINT D3D12_MAX_ROOT_COST = 64;
const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
const UINT D3D12_MAX_ROOT_COST = 64;
const UINT D3D12_PACKED_TILE = 0xffffffff;
const UINT D3D12_UAV_SLOT_COUNT = 64;
const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D12_REQ_MIP_LEVELS = 15;
@ -58,25 +57,24 @@ const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
const UINT D3D12_SO_STREAM_COUNT = 4;
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
const UINT D3D12_UAV_SLOT_COUNT = 64;
const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
cpp_quote("#endif")