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vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
Otherwise, in the added test, we get: vkd3d-compiler: vkd3d-shader/hlsl.c:452: hlsl_init_deref_from_index_chain: Assertion `chain' failed. because on the path that triggers the following error: E5002: Wrong type for argument 1 of 'tex3D': expected 'sampler' or 'sampler3D', but got 'sampler2D'. a NULL params.resource is passed to hlsl_new_resource_load() and then to hlsl_init_deref_from_index_chain().
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Notes:
Alexandre Julliard
2023-05-01 22:25:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/183
@ -3331,16 +3331,13 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *
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name, ctx->builtin_types.sampler[dim]->name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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else
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{
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load_params.resource = params->args[0];
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}
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if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc)))
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coords = params->args[1];
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load_params.coords = coords;
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load_params.resource = params->args[0];
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load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
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if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
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@ -45,3 +45,12 @@ float4 main() : sv_target
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[test]
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draw quad
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probe all rgba (0.25, 0, 0.25, 0)
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[pixel shader fail]
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sampler2D s;
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float4 main() : sv_target
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{
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return tex3D(s, float3(0.0, 0.0, 0.0));
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}
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