tests: Add more tests for unused registers with a reservation.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-06-18 12:06:55 +02:00 committed by Alexandre Julliard
parent c1ca0dafe8
commit 883ab880e3
Notes: Alexandre Julliard 2023-06-22 22:04:01 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/244

View File

@ -69,6 +69,36 @@ draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
% Register reservation with incorrect register type.
[pixel shader todo]
Texture2D unused : register(s0);
Texture2D tex;
float4 main() : sv_target
{
return tex.Load(int3(0, 0, 0));
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
% Register reservation with incorrect register type.
[pixel shader todo]
sampler2D unused : register(t0);
Texture2D tex;
float4 main() : sv_target
{
return tex.Load(int3(0, 0, 0));
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
[pixel shader]
Texture2D unused[2][2] : register(t0);
Texture2D tex;
@ -81,3 +111,34 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (4.0, 4.0, 4.0, 99.0)
% Overlapping reservations, both overlapping objects are unused.
[pixel shader todo]
Texture2D tex1 : register(t0);
Texture2D tex2 : register(t0);
Texture2D tex3;
float4 main() : sv_target
{
return tex3.Load(int3(0, 0, 0));
}
[test]
todo draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
% Overlapping reservations
[pixel shader todo]
Texture2D tex1 : register(t2);
Texture2D tex2 : register(t2);
float4 main() : sv_target
{
return tex1.Load(int3(0, 0, 0));
}
[test]
todo draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)