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tests: Add more tests for unused registers with a reservation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2023-06-22 22:04:01 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/244
@ -69,6 +69,36 @@ draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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% Register reservation with incorrect register type.
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[pixel shader todo]
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Texture2D unused : register(s0);
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Texture2D tex;
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float4 main() : sv_target
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{
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return tex.Load(int3(0, 0, 0));
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}
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[test]
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todo draw quad
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probe all rgba (0.0, 0.0, 0.0, 99.0)
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% Register reservation with incorrect register type.
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[pixel shader todo]
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sampler2D unused : register(t0);
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Texture2D tex;
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float4 main() : sv_target
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{
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return tex.Load(int3(0, 0, 0));
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}
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[test]
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todo draw quad
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probe all rgba (0.0, 0.0, 0.0, 99.0)
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[pixel shader]
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Texture2D unused[2][2] : register(t0);
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Texture2D tex;
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@ -81,3 +111,34 @@ float4 main() : sv_target
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[test]
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draw quad
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probe all rgba (4.0, 4.0, 4.0, 99.0)
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% Overlapping reservations, both overlapping objects are unused.
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[pixel shader todo]
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Texture2D tex1 : register(t0);
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Texture2D tex2 : register(t0);
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Texture2D tex3;
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float4 main() : sv_target
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{
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return tex3.Load(int3(0, 0, 0));
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}
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[test]
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todo draw quad
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probe all rgba (1.0, 1.0, 1.0, 99.0)
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% Overlapping reservations
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[pixel shader todo]
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Texture2D tex1 : register(t2);
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Texture2D tex2 : register(t2);
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float4 main() : sv_target
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{
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return tex1.Load(int3(0, 0, 0));
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}
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[test]
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todo draw quad
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probe all rgba (2.0, 2.0, 2.0, 99.0)
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