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vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.
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Notes:
Alexandre Julliard
2023-04-04 22:35:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106
@ -2952,6 +2952,46 @@ static void calculate_buffer_offset(struct hlsl_ctx *ctx, struct hlsl_ir_var *va
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buffer->used_size = max(buffer->used_size, var->buffer_offset + var_reg_size);
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}
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static void validate_buffer_offsets(struct hlsl_ctx *ctx)
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{
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struct hlsl_ir_var *var1, *var2;
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struct hlsl_buffer *buffer;
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LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (!var1->is_uniform || var1->data_type->class == HLSL_CLASS_OBJECT)
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continue;
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buffer = var1->buffer;
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if (!buffer->used_size)
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continue;
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LIST_FOR_EACH_ENTRY(var2, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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unsigned int var1_reg_size, var2_reg_size;
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if (!var2->is_uniform || var2->data_type->class == HLSL_CLASS_OBJECT)
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continue;
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if (var1 == var2 || var1->buffer != var2->buffer)
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continue;
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/* This is to avoid reporting the error twice for the same pair of overlapping variables. */
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if (strcmp(var1->name, var2->name) >= 0)
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continue;
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var1_reg_size = var1->data_type->reg_size[HLSL_REGSET_NUMERIC];
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var2_reg_size = var2->data_type->reg_size[HLSL_REGSET_NUMERIC];
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if (var1->buffer_offset < var2->buffer_offset + var2_reg_size
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&& var2->buffer_offset < var1->buffer_offset + var1_reg_size)
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Invalid packoffset() reservation: Variables %s and %s overlap.",
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var1->name, var2->name);
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}
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}
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}
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static void allocate_buffers(struct hlsl_ctx *ctx)
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{
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struct hlsl_buffer *buffer;
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@ -2969,6 +3009,8 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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}
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}
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validate_buffer_offsets(ctx);
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LIST_FOR_EACH_ENTRY(buffer, &ctx->buffers, struct hlsl_buffer, entry)
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{
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if (!buffer->used_size)
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@ -106,7 +106,7 @@ draw quad
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probe all rgba (0.0, 4.0, 5.0, 6.0)
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[pixel shader fail todo]
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[pixel shader fail]
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// Elements cannot overlap if buffer is used.
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cbuffer buffer
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{
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