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tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().
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Notes:
Alexandre Julliard
2023-09-13 23:18:26 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/337
@ -5700,40 +5700,37 @@ static void test_unknown_dsv_format(void)
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12GraphicsCommandList *command_list;
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struct depth_stencil_resource ds;
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D3D12_SHADER_BYTECODE ps_color;
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D3D12_CLEAR_VALUE clear_value;
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struct test_context_desc desc;
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struct test_context context;
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ID3D12CommandQueue *queue;
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ID3D10Blob *bytecode;
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HRESULT hr;
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static const DWORD ps_color_code[] =
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{
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#if 0
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float4 color;
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static const char ps_color_code[] =
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"float4 color;\n"
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"\n"
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"float4 main(float4 position : SV_POSITION) : SV_Target\n"
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"{\n"
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" return color;\n"
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"}\n";
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float4 main(float4 position : SV_POSITION) : SV_Target
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{
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return color;
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}
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#endif
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0x43425844, 0xd18ead43, 0x8b8264c1, 0x9c0a062d, 0xfc843226, 0x00000001, 0x000000e0, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050,
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0x00000011, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
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0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps_color = {ps_color_code, sizeof(ps_color_code)};
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
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static const struct vec4 red = {1.0f, 0.0f, 0.0f, 1.0f};
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bytecode = compile_shader(ps_color_code, sizeof(ps_color_code) - 1, "ps_4_0");
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ps_color = shader_bytecode_from_blob(bytecode);
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memset(&desc, 0, sizeof(desc));
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desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.no_root_signature = true;
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if (!init_test_context(&context, &desc))
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{
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ID3D10Blob_Release(bytecode);
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return;
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}
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command_list = context.list;
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queue = context.queue;
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@ -5895,6 +5892,8 @@ static void test_unknown_dsv_format(void)
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destroy_depth_stencil(&ds);
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destroy_test_context(&context);
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ID3D10Blob_Release(bytecode);
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}
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static void test_append_aligned_element(void)
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