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vkd3d-shader/ir: Check that LOOP blocks are correctly nested.
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Notes:
Alexandre Julliard
2023-11-07 22:40:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/444
@ -1667,6 +1667,23 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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--ctx->depth;
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break;
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case VKD3DSIH_LOOP:
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vsir_validate_dst_count(ctx, instruction, 0);
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vsir_validate_src_count(ctx, instruction, 0);
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if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
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return;
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ctx->blocks[ctx->depth++] = instruction->handler_idx;
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break;
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case VKD3DSIH_ENDLOOP:
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vsir_validate_dst_count(ctx, instruction, 0);
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vsir_validate_src_count(ctx, instruction, 0);
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if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_LOOP)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "ENDLOOP instruction doesn't terminate LOOP block.");
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else
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--ctx->depth;
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break;
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default:
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break;
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}
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