vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.

SPIR-V already handled DSX/DSY, so only D3DBC/TPF needed new case blocks.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Ethan Lee 2023-04-22 00:07:10 -04:00 committed by Alexandre Julliard
parent af4bb03795
commit 138c32ce88
Notes: Alexandre Julliard 2023-04-28 22:02:10 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/179
3 changed files with 42 additions and 0 deletions

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@ -1696,6 +1696,14 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSX:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSY:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_EXP2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
break;

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@ -2648,6 +2648,28 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, mul2, mul1_neg, loc);
}
static bool intrinsic_ddx(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSX, arg, loc);
}
static bool intrinsic_ddy(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_DSY, arg, loc);
}
static bool intrinsic_distance(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -3380,6 +3402,8 @@ intrinsic_functions[] =
{"clamp", 3, true, intrinsic_clamp},
{"cos", 1, true, intrinsic_cos},
{"cross", 2, true, intrinsic_cross},
{"ddx", 1, true, intrinsic_ddx},
{"ddy", 1, true, intrinsic_ddy},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
{"exp", 1, true, intrinsic_exp},

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@ -3948,6 +3948,16 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
break;
case HLSL_OP1_DSX:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTX, &expr->node, arg1, 0);
break;
case HLSL_OP1_DSY:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTY, &expr->node, arg1, 0);
break;
case HLSL_OP1_EXP2:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);